Nape实现坐标旋转角度回弹

时间:2023-03-09 05:32:22
Nape实现坐标旋转角度回弹

乒乓球以一个向量运动,碰到障碍后反弹以一个新的向量运动,如下图:

Nape实现坐标旋转角度回弹

要实现回弹只需要求出向量v1,把向量v0取反,再旋转(a+b)度就可以得到向量v1.

向量取反:

var v:vec2 = new Vec2(10,10);
v.x = -v.x;
v.y = -v.y;
//或者
v=v.mul(-1);

坐标旋转:

var v:Vec2 = new Vec2(10,10);
v.rotate(Math.PI);//以弧度为单位
//rotate方法的实现
public function rotate(angle:Number):void{
var cos:Number = Math.cos (angle);
var sin:Number = Math.sin (angle);
x = x * cos - y * sin;;
y = x * sin + y * cos;
}

例子代码:

package  {
import flash.display.MovieClip;
import nape.callbacks.CbType;
import nape.callbacks.InteractionType;
import nape.callbacks.PreCallback;
import nape.callbacks.PreFlag;
import nape.callbacks.PreListener;
import nape.dynamics.CollisionArbiter;
import nape.geom.Vec2;
import nape.phys.Body;
import nape.shape.Circle; /**
* ...
* @author kingBook
* 2015-02-01 21:18
*/
public class Main extends BaseMain { public function Main() {
super({gravity:{x:0,y:0}});
} private var _circle:Body;
private var _circleCbType:CbType=new CbType();
private var _view:MovieClip;
override protected function createBodies():void {
_circle = new Body();
_circle.shapes.add(new Circle(25));
_circle.position.setxy(100,100);
_circle.space=_space;
_circle.velocity.setxy(500,700);//随意设置一个运动向量
_circle.cbTypes.add(_circleCbType); _view = new Circle_view();//库中的 Circle_view
this.addChild(_view); //侦听与边缘碰撞
_space.listeners.add(new PreListener(InteractionType.COLLISION,_circleCbType,CbType.ANY_BODY,hitHandler));
} private function hitHandler(cb:PreCallback):PreFlag{
var colArb:CollisionArbiter=cb.arbiter.collisionArbiter;
var normal:Vec2 = colArb.normal;
var vel:Vec2 = _circle.velocity.copy();
vel = vel.mul(-1);//取反
vel.rotate(2*(normal.angle-vel.angle));//旋转2倍法线度与反向运动向量角的差
_circle.velocity.set(vel);//重新设置向量
return PreFlag.ACCEPT;
} override protected function stepAfter():void{
//同步外观
_view.x = _circle.position.x;
_view.y = _circle.position.y;
_view.rotation = _circle.rotation*57.3;
} } }

效果:

Nape实现坐标旋转角度回弹

源码下载:

http://yunpan.cn/cVU69GkaYFyKH  访问密码 8515