DirectX 初始化DirectX(手写和红龙书里面的方式)

时间:2023-03-08 16:40:22

上次介绍了如何初始化Direct3D,这次手写一次初始化代码,都是一样的方式不过看起来整洁一点。 创建一个Win32空项目添加一个空类增加以下代码即可.

#include "CreateDevice.h"
#include <d3d9.h> #pragma region 初始化函数
CreateDevice::CreateDevice()
{
} CreateDevice::~CreateDevice()
{
} #pragma endregion LPDIRECT3D9 g_pD3D;
LPDIRECT3DDEVICE9 g_pd3dDevice; HRESULT InitD3D(HWND hWnd)
{
if (NULL == (g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)))
return E_FAIL; D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;//不是全屏
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; if (FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &g_pd3dDevice)))
{
return E_FAIL;
}
return S_OK;
} //渲染s
VOID Render()
{
if (NULL == g_pd3dDevice)
return; g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 255, 0), 1.0f, 0); if (SUCCEEDED(g_pd3dDevice->BeginScene()))
{
//渲染 g_pd3dDevice->EndScene();
}
g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
} //释放
VOID Cleanup()
{
if (g_pd3dDevice != NULL)
{
g_pd3dDevice->Release();
} if (g_pD3D != NULL)
{
g_pD3D->Release();
}
} LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
Cleanup();
PostQuitMessage(0);
return 0;
case WM_PAINT:
Render();
ValidateRect(hWnd, NULL);
return 0;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
} INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT)
{
//1.注册窗口类
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC,
MsgProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL,
NULL, NULL, "D3D Tutorial", NULL };
RegisterClassEx(&wc); //2.用注册的窗口类创建窗口
HWND hWnd = CreateWindow("D3D Tutorial", "D3D Tutorial",
WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, NULL, NULL, wc.hInstance, NULL); //3. 初始化D3D
if (SUCCEEDED(InitD3D(hWnd)))
{
//显示和刷新窗口
ShowWindow(hWnd, SW_SHOWDEFAULT); UpdateWindow(hWnd); MSG msg; //消息循环
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} UnregisterClass("D3D Tutorial", wc.hInstance);
return 0;
} }

 

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