C语言Socket-单工通信(客户端向服务器发送数据)

时间:2023-03-09 16:15:45
C语言Socket-单工通信(客户端向服务器发送数据)

实现简单的Socket通信案例(个人尝试)

服务端代码(Server)

#include <stdio.h>
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#define PORT 9999 int main()
{
WSADATA WSAData;
SOCKET sock, msgsock;
struct sockaddr_in ServerAddr; if (WSAStartup(MAKEWORD(, ), &WSAData) != SOCKET_ERROR)
{
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(PORT);
ServerAddr.sin_addr.s_addr = INADDR_ANY; sock = socket(AF_INET, SOCK_STREAM, );
int BindRet = bind(sock, (LPSOCKADDR)&ServerAddr, sizeof(ServerAddr));
int LinsRet = listen(sock, );
printf("------------------------------------------------------------------------------------------\n");
printf("绑定状态: %d\t 侦听状态: %d\t 绑定端口: %d\n", BindRet, LinsRet, ntohs(ServerAddr.sin_port));
printf("------------------------------------------------------------------------------------------\n");
} while ()
{
char buf[];
msgsock = accept(sock, (LPSOCKADDR), (int *));
memset(buf, , sizeof(buf));
recv(msgsock, buf, , );
printf("客户IP: %s\t 端口:%d\t 数据:%s\n", inet_ntoa(ServerAddr.sin_addr), htons(ServerAddr.sin_port),buf);
if (!strcmp(buf, "Success"))
{
printf("客户端已就绪...\n");
}
closesocket(msgsock);
}
closesocket(sock);
WSACleanup();
return ;
}

客户端代码(Client)

#include <winsock2.h>
#include <stdio.h>
#pragma comment(lib,"ws2_32.lib")
#define IP "127.0.0.1"
#define PORT 9999 //#ifdef _MSC_VER
//#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" )
//#endif int main()
{
while ()
{
WSADATA WSAData;
SOCKET sock;
struct sockaddr_in ClientAddr; if (WSAStartup(MAKEWORD(, ), &WSAData) != SOCKET_ERROR)
{
ClientAddr.sin_family = AF_INET; //指Internet域
ClientAddr.sin_port = htons(PORT); //指定服务端所预留的端口
ClientAddr.sin_addr.s_addr = inet_addr(IP); //指定服务端所绑定的IP地址 sock = socket(AF_INET, SOCK_STREAM, );
int Ret = connect(sock, (LPSOCKADDR)&ClientAddr, sizeof(ClientAddr));
if (Ret == )
{
char Status[] = "Success";
int ServerRet = send(sock, Status, sizeof(Status), );
if (ServerRet != )
{
printf("发送给服务器Success状态成功..\n");
}
}
}
closesocket(sock);
WSACleanup();
Sleep();
}
return ;
}

实现Socket单工通信案例

服务端代码(Server)

#include <stdio.h>
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib") //把ws2_32.lib加到Link页的连接库
#define PORT 15001 //通信的端口(指服务器端)
#define ERROR 0
#define BUFFER_SIZE 1024 //注意:此Server端数据接收缓冲区 >= Client端数据发送缓冲区 ,否则造成缓冲区溢出
/*
服务端原理:
1、服务器进程创建套接字
2、将本地地址绑定到所创建的套接字上,以三元组{<通信协议>,<IP地址>,<端口号>}在网络上标识该套接字
3、将套接字置入监听模式,并准备接受连接请求
*/
int main()
{
WSADATA WSAData;
if(WSAStartup(MAKEWORD(,),&WSAData)==SOCKET_ERROR) //启动winsock ,WSAStartup()函数对Winsock DLL进行初始化
{
printf("Socket initialize fail!\n");
exit();
}
SOCKET sock; //服务进程创建套接字句柄(用于监听)
if((sock=socket(AF_INET,SOCK_STREAM,))==ERROR) //调用socket()函数创建一个流套接字,参数(网络地址类型,套接字类型,网络协议)
{
printf("Socket create!\n");
WSACleanup();
exit();
}
struct sockaddr_in ServerAddr; //sockaddr_in结构用来标识TCP/IP协议下的地址,可强制转换为sockaddr结构
ServerAddr.sin_family=AF_INET; //sin_family字段必须设为AF_INET,表示该Socket处于Internet域
ServerAddr.sin_port=htons(PORT); //sin_port字段用于指定服务端口,注意避免冲突
ServerAddr.sin_addr.s_addr=INADDR_ANY; //sin_addr字段用于把一个IP地址保存为一个4字节的数,无符号长整型,根据不同用法还可表示本地或远程IP地址
if(bind(sock,(LPSOCKADDR)&ServerAddr,sizeof(ServerAddr))==SOCKET_ERROR) //调用bind()函数将本地地址绑定到所创建的套接字上,以在网络上标识该套接字
{
printf("Bind fail!\n");
closesocket(sock);
WSACleanup();
exit();
}
printf("Server Socket Port:%d\n",ntohs(ServerAddr.sin_port));
if(listen(sock,)==SOCKET_ERROR) //调用listen()函数将套接字置入监听模式并准备接受连接请求,参数(已捆绑未连接的套接字描述字,正在等待连接的最大队列长度)
{
printf("Listen fail!\n");
closesocket(sock);
WSACleanup();
exit();
} SOCKET msgsock; //创建一个新的套接字(用于接收accept函数的返回值,即表示已经接受的那个客户端的连接,进而接收Client发来的数据)
char buf[BUFFER_SIZE]; //数据接收缓冲区
while()
{
if((msgsock=accept(sock,(LPSOCKADDR),(int *)))==INVALID_SOCKET) //进入监听状态后,调用accept()函数接收客户端的连接请求,并把连接传给msgsock套接字,原sock套接字继续监听其他客户机连接请求
{
printf("Accept fail!\n");
continue;
}
memset(buf,,sizeof(buf)); //初始化数据接收缓冲区
recv(msgsock,buf,BUFFER_SIZE,); //接收客户端发送过来的数据
if(buf[]=='e' && buf[]=='x' && buf[]=='i' && buf[]=='t') //"exit"命令,退出程序
{
printf("The End.\n");
break;
}
printf("C:\\Socket\\Server>%s",buf);
closesocket(msgsock);
} closesocket(sock); //关闭套接字
WSACleanup(); //终止对Winsock DLL的使用,并释放资源
return ;
}

客户端代码(Client)

#include <winsock2.h>
#include <stdio.h>
#pragma comment(lib,"ws2_32.lib") //把ws2_32.lib加到Link页的连接库
//#define IP "172.18.68.243" //在两台计算机上测试,IP为Server端的IP地址
#define IP "127.0.0.1" //在一台计算机上测试,IP为本地回送地址
#define PORT 15001 //注意:客户端设置通信的端口 = 服务端的端口
#define BUFFER_SIZE 1024 //数据发送缓冲区大小 int main()
{
char buf[BUFFER_SIZE]; //buf数组存放客户端发送的消息
int inputLen; //用于输入字符自增变量
while()
{
printf("C:\\Socket\\Client>");
inputLen=;
memset(buf,,sizeof(buf));
while((buf[inputLen++]=getchar())!='\n') //输入以回车键为结束标识
{
;
}
if(buf[]=='e' && buf[]=='x' && buf[]=='i' && buf[]=='t')
{
printf("The End.\n");
break;
} WSADATA WSAData;
if(WSAStartup(MAKEWORD(,),&WSAData)==SOCKET_ERROR) //WSAStartup()函数对Winsock DLL进行初始化
{
printf("Socket initialize fail!\n");
continue;
}
SOCKET sock; //客户端进程创建套接字
if((sock=socket(AF_INET,SOCK_STREAM,))==SOCKET_ERROR) //创建流套接字(与服务端保持一致)
{
printf("Socket create fail!\n");
WSACleanup();
continue;
} struct sockaddr_in ClientAddr; //sockaddr_in结构用来标识TCP/IP协议下的地址,可强制转换为sockaddr结构
ClientAddr.sin_family=AF_INET; //指Internet域
ClientAddr.sin_port=htons(PORT); //指定服务端所预留的端口
ClientAddr.sin_addr.s_addr=inet_addr(IP); //指定服务端所绑定的IP地址
if(connect(sock,(LPSOCKADDR)&ClientAddr,sizeof(ClientAddr))==SOCKET_ERROR) //调用connect()函数,向服务器进程发出连接请求
{
printf("Connect fail!\n");
closesocket(sock);
WSACleanup();
continue;
}
send(sock,buf,BUFFER_SIZE,); //向服务器发送数据
closesocket(sock); //关闭套接字
WSACleanup(); //终止对Winsock DLL的使用,并释放资源,以备下一次使用
}
return ;
}

转载:https://blog.****.net/lynch0571

实现Socket双工通信案例

服务端代码(Server)

#include <stdio.h>
#include <Winsock2.h> //Socket的函数调用 
#include <windows.h> #define BUF_SIZE 6400 // 缓冲区大小 #pragma comment (lib, "ws2_32") // 使用WINSOCK2.H时,则需要库文件WS2_32.LIB DWORD WINAPI Rcv(LPVOID lpParam)
{
SOCKET sClient = *(SOCKET*)lpParam;
int retVal;
char bufRecv[BUF_SIZE];
memset(bufRecv, , sizeof(bufRecv));
while ()
{
retVal = recv(sClient, bufRecv, BUF_SIZE, );
if (retVal == SOCKET_ERROR) {
printf("recive faild!\n");
break;
}
else {
printf("收到客户端消息:%s\n", bufRecv);
}
}
return ;
} DWORD WINAPI Snd(LPVOID lpParam)
{
SOCKET sClient = *(SOCKET*)lpParam;
int retVal;
char bufSend[BUF_SIZE];
memset(bufSend, , sizeof(bufSend));
while ()
{
gets(bufSend);
retVal = send(sClient, bufSend, strlen(bufSend) + sizeof(char), );
if (retVal == SOCKET_ERROR) {
printf("send faild!\n");
break;
}
}
return ;
} int main(int argc, char* argv[])
{
// 初始化套接字动态库
WSADATA wsaData;
if (WSAStartup(MAKEWORD(, ), &wsaData) != ) {
printf("winsock load faild!\n");
return ;
} // 创建服务段套接字
SOCKET sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sServer == INVALID_SOCKET) {
printf("socket faild!\n");
WSACleanup();
return -;
} // 服务端地址
sockaddr_in addrServ; addrServ.sin_family = AF_INET;
addrServ.sin_port = htons();
addrServ.sin_addr.s_addr = htonl(INADDR_ANY); // 绑定套接字
if (bind(sServer, (const struct sockaddr*)&addrServ, sizeof(addrServ)) == SOCKET_ERROR) {
printf("bind faild!\n");
closesocket(sServer);
WSACleanup();
return -;
} printf("Server is On IP:[%s],port:[%d]\n", inet_ntoa(addrServ.sin_addr), ntohs(addrServ.sin_port)); // 监听套接字 数字表示最多能监听客户个数
if (listen(sServer, ) == SOCKET_ERROR) {
printf("listen faild!\n");
closesocket(sServer);
WSACleanup();
return -;
} SOCKET sClient; // 客户端套接字 sockaddr_in addrClient;
int addrClientLen = sizeof(addrClient); sClient = accept(sServer, (sockaddr FAR*)&addrClient, &addrClientLen);
if (sClient == INVALID_SOCKET) {
printf("accept faild!\n");
closesocket(sServer);
WSACleanup();
return -;
}
printf("accepted client IP:[%s],port:[%d]\n", inet_ntoa(addrClient.sin_addr), ntohs(addrClient.sin_port)); HANDLE hThread1, hThread2;
DWORD dwThreadId1, dwThreadId2; hThread1 = ::CreateThread(NULL, NULL, Snd, (LPVOID*)&sClient, , &dwThreadId1);
hThread2 = ::CreateThread(NULL, NULL, Rcv, (LPVOID*)&sClient, , &dwThreadId2); ::WaitForSingleObject(hThread1, INFINITE);
::WaitForSingleObject(hThread2, INFINITE);
::CloseHandle(hThread1);
::CloseHandle(hThread2); closesocket(sClient);
WSACleanup(); // 资源释放 return ;
}

客户端代码(Client)

#include <stdio.h>
#include <Winsock2.h> //Socket的函数调用 
#include <windows.h> #define BUF_SIZE 6400 #pragma comment (lib, "ws2_32") // 使用WINSOCK2.H时,则需要库文件WS2_32.LIB DWORD WINAPI Rcv(LPVOID lpParam)
{
SOCKET sHost = *(SOCKET*)lpParam;
int retVal;
char bufRecv[BUF_SIZE];
memset(bufRecv, , sizeof(bufRecv));
while ()
{
retVal = recv(sHost, bufRecv, BUF_SIZE, );
if (retVal == SOCKET_ERROR) {
printf("recive faild!\n");
break;
}
else {
printf("收到服务器消息:%s\n", bufRecv);
}
}
return ;
} DWORD WINAPI Snd(LPVOID lpParam)
{
SOCKET sHost = *(SOCKET*)lpParam;
int retVal;
char bufSend[BUF_SIZE];
memset(bufSend, , sizeof(bufSend));
while ()
{
gets(bufSend);
retVal = send(sHost, bufSend, strlen(bufSend) + sizeof(char), );
if (retVal == SOCKET_ERROR) {
printf("send faild!\n");
break;
}
}
return ;
} int main(int argc, char* argv[])
{
WSADATA wsaData;
if (WSAStartup(MAKEWORD(, ), &wsaData) != ) {
printf("Winsock load faild!\n");
return ;
} // 服务器套接字
SOCKET sHost = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sHost == INVALID_SOCKET) {
printf("socket faild!\n");
WSACleanup();
return -;
} SOCKADDR_IN servAddr;
servAddr.sin_family = AF_INET;
// 注意 当把客户端程序发到别人的电脑时 此处IP需改为服务器所在电脑的IP
servAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
servAddr.sin_port = htons(); // 连接服务器
if (connect(sHost, (LPSOCKADDR)&servAddr, sizeof(servAddr)) == SOCKET_ERROR) {
printf("connect faild!\n");
closesocket(sHost);
WSACleanup();
return -;
}
printf("连接到服务器 IP:[%s],port:[%d]\n", inet_ntoa(servAddr.sin_addr), ntohs(servAddr.sin_port)); HANDLE hThread1, hThread2;
DWORD dwThreadId1, dwThreadId2; hThread1 = ::CreateThread(NULL, NULL, Snd, (LPVOID)&sHost, , &dwThreadId1);
hThread2 = ::CreateThread(NULL, NULL, Rcv, (LPVOID)&sHost, , &dwThreadId2); ::WaitForSingleObject(hThread1, INFINITE);
::WaitForSingleObject(hThread2, INFINITE);
::CloseHandle(hThread1);
::CloseHandle(hThread2); closesocket(sHost);
WSACleanup();
return ;
}

转载:https://www.cnblogs.com/wuyepeng/