GLUT的简洁OO封装

时间:2023-03-08 23:39:40
GLUT的简洁OO封装

毕业设计用到了OpenGL,由于不会用MFC和Win32API做窗口程序;自然选用了GLUT。GLUT很好用,就是每次写一堆Init,注册callback,觉得有点恶心,于是对他做了简单的OO封装。记录在此,如有同学有兴趣可以下载。

GLUT应用程序

直接使用GLUT的程序是这样的:
#include <GL/glut.h>
#include <stdio.h> void display()
{
// OpenGL commands
} // 一般按键(所有可打印字符,ESC也在内)
void keyboardHander(unsigned char ch, int x, int y)
{
printf("key %d(%c) x: %d, y: %d\n", ch, ch, x, y);
fflush(stdout);
} // 特殊按键
void specialKeyHandler(int key, int x, int y)
{
printf("special key"); switch(key) {
case GLUT_KEY_UP:
printf("%d(%s) ", key, "GLUT_KEY_UP");
break;
case GLUT_KEY_DOWN:
printf("%d(%s) ", key, "GLUT_KEY_DOWN");
break;
case GLUT_KEY_LEFT:
printf("%d(%s) ", key, "GLUT_KEY_LEFT");
break;
case GLUT_KEY_RIGHT:
printf("%d(%s) ", key, "GLUT_KEY_RIGHT");
break;
default:
printf("%d(%s) ", key, "Other Special keys");
}
printf("x: %d, y: %d\n", x, y);
fflush(stdout);
} // 鼠标按键
void mouseHandler(int button, int state, int x, int y)
{
printf("mouse pos: (%3d, %3d) button: %s(%d), state: %s(%d)\n", x, y,
GLUT_LEFT_BUTTON == button ? "GLUT_LEFT_BUTTON"
: GLUT_RIGHT_BUTTON == button ? "GLUT_RIGHT_BUTTON"
: GLUT_MIDDLE_BUTTON == button ? "GLUT_MIDDLE_BUTTON"
: "UNKOW"
, button,
GLUT_UP == state ? "GLUT_UP"
: GLUT_DOWN == state ? "GLUT_DOWN"
: "UNKNOW"
, state
);
fflush(stdout);
} // 鼠标拖动
void motionHandler(int x, int y)
{
printf("motion to %d, %d\n", x, y);
fflush(stdout);
} // 鼠标移动
void passiveMotionHandler(int x, int y)
{
printf("passive motion to %d, %d\n", x, y);
fflush(stdout);
} void testTimer(int i)
{
printf("Alarm %d\n", i);
fflush(stdout);
if( i < 5 )
glutTimerFunc(1000, testTimer, i+1);
} int main(int argc, char *argv[])
{
glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(100, 100);
glutCreateWindow("Getting started with OpenGL 4.3"); glutDisplayFunc(display); glutKeyboardFunc(keyboardHander); // 键盘按键(一般)
glutSpecialFunc(specialKeyHandler); // 特殊按键 glutMouseFunc(mouseHandler); // 鼠标按键
glutMotionFunc(motionHandler); // 鼠标拖动
glutPassiveMotionFunc(passiveMotionHandler); // 鼠标移动 glutTimerFunc(1000, testTimer, 1); // 定时器 glutMainLoop(); // start main loop.
return 0;
}

用起来还算简单,就是每次都写一堆Init和callback注册...

于是,我想到是否能够将它封装为一个基类,然后每次继承一下(有点像Java,C#的窗体程序)。
也就是每个成员函数对应一种事件的响应,比如onKey, onMouse等等。我们希望我们的程序像下面这样:
int main(int argc, char **argv)
{
GlutApp::initGlut(argc, argv);
GlutApp* app = new DemoApp(); app->setTitle("a demo app");
app->setWindowsSize(800, 600); app->run();
delete app;
return 0;
}

Member function 如何作为Callback?

这里其实是两个问题。
第一个问题,member function的函数签名上有this指针,不能直接传给glut*Func作为callback,怎么办?
member function不行,很自然的想到static function;因为static function的函数签名上没有this指针。
第二个问题,static function如何能够调用member function,且与之关联的对象(this指针)能够在运行时期(或者用户程序)决定?
其一,static function调用member function自然要用到 static member。
其二,可让member function修改这个static member。

GlutApp

有了上面的分析,GlutApp类就可以轻易的写出来了:
GlutApp.h
#ifndef GLUT_APP_H
#define GLUT_APP_H class GlutApp
{
public:
typedef void (*MenuFuncPtr)(void); struct MenuEntry
{
int id;
const char* str;
MenuFuncPtr fun;
}; // 当前 App 实例指针,指向子类实例
static GlutApp* s_pCurrentApp; // 右键菜单 项数最大值
static const int MAX_MENU = 32; // ctor
GlutApp(); // getter and setters:
static void initGlut(int argc, char** argv) { s_argc = argc; s_argv = argv; } void setDisplayMode(unsigned int mode) { m_displayMode = mode; } void setWindowsSize(int w, int h) { m_winWidth = w; m_winHeight = h; } int getWindowWidth() { return m_winWidth; } int getWindowHeight() { return m_winHeight; } void setWindowsPos(int x, int y) { m_winPosX = x; m_winPosY = y; } void setTitle(char *title) { m_title = title; } void run(); void addRightMenu(const char *str, MenuFuncPtr fun); // 初始化
virtual void onInit(){} //////////////////////////////////////////////////////////////////////////
// GLUT delegate callbacks: // 空闲函数
virtual void onIdle(){} // 图形显示(OpenGL绘图指令)
virtual void onDisplay() = 0; // 子类必须重写;不能实例化该类 // 窗口大小改变
virtual void onResize(int w, int h){} //////////////////////////////////////////////////////////////////////////
// 键盘事件响应 方法: // 一般按键(可打印字符,ESC)
virtual void onKey(unsigned char key, int x, int y){} // 一般按键 按下
virtual void onKeyDown(unsigned char key, int x, int y) {} // 特殊按键(除一般按键外按键)
virtual void onSpecialKey(int key, int x, int y){} // 特殊按键按下
virtual void onSpecialKeyDown(int key, int x, int y){} //////////////////////////////////////////////////////////////////////////
// 鼠标事件响应 方法: // 鼠标按键
//! @param button: The button parameter is one of GLUT LEFT BUTTON, GLUT MIDDLE BUTTON, or GLUT RIGHT BUTTON.
//! @param state: The state parameter is either GLUT UP or GLUT DOWN indicating
// whether the callback was due to a release or press respectively.
virtual void onMousePress(int button, int state, int x, int y){} // 鼠标移动
virtual void onMouseMove(int x, int y){} // 鼠标拖动
virtual void onMousePressMove(int x,int y){} //////////////////////////////////////////////////////////////////////////
// 定时器相关 方法:
virtual void onTimer() {} void setTimer(int delay, int period = 0); protected:
void registerMenus(); // actual GLUT callback functions:
static void KeyboardCallback(unsigned char key, int x, int y); static void KeyboardUpCallback(unsigned char key, int x, int y); static void SpecialKeyboardCallback(int key, int x, int y); static void SpecialKeyboardUpCallback(int key, int x, int y); static void ReshapeCallback(int w, int h); static void IdleCallback(); static void MouseFuncCallback(int button, int state, int x, int y); static void MotionFuncCallback(int x,int y); static void MousePassiveCallback(int x, int y); static void DisplayCallback(); static void MenuCallback(int menuId); static void TimerCallback(int period);
private:
unsigned int m_displayMode; // for glutInit
static int s_argc;
static char** s_argv; char *m_title; // for glutSetWindowSize
int m_winWidth;
int m_winHeight; // for windows position
int m_winPosX;
int m_winPosY; // for menus:
int m_menuCount;
MenuEntry m_menuEntry[MAX_MENU]; // for timer:
int m_delay;
int m_period;
}; #endif // GLUT_APP_H

GlutApp.cpp

#include <gl/glut.h>
#include <assert.h>
#include <stdio.h> #include "GlutApp.h" int GlutApp::s_argc = 0; char** GlutApp::s_argv = 0; GlutApp* GlutApp::s_pCurrentApp = 0; int g_iLastWindow = 0; void GlutApp::run()
{
GlutApp* lastApp = GlutApp::s_pCurrentApp;
GlutApp::s_pCurrentApp = this; GlutApp* app = GlutApp::s_pCurrentApp;
assert(app); int screenW = glutGet(GLUT_SCREEN_WIDTH);
int screenH = glutGet(GLUT_SCREEN_HEIGHT); if (!app->m_winWidth)
{
app->m_winWidth = screenW / 2;
app->m_winHeight = screenH / 2;
} if (!app->m_winPosX)
{
app->m_winPosX = (screenW - app->m_winWidth) / 2;
app->m_winPosY = (screenH - app->m_winHeight) / 2;
} if (!lastApp) // first time calling Glut::run().
{
// glutInit that should only be called exactly once in a GLUT program.
glutInit(&this->s_argc, this->s_argv); glutInitDisplayMode(this->m_displayMode);
glutInitWindowPosition(app->m_winPosX, app->m_winPosY);
glutInitWindowSize(app->m_winWidth, app->m_winHeight); glutCreateWindow(app->m_title);
g_iLastWindow = glutGetWindow();
// printf("create window: %d\n", g_iLastWindow);
}
else
{
glutDestroyWindow(g_iLastWindow); glutInitDisplayMode(this->m_displayMode);
glutInitWindowPosition(app->m_winPosX, app->m_winPosY);
glutInitWindowSize(app->m_winWidth, app->m_winHeight); glutCreateWindow(app->m_title);
g_iLastWindow = glutGetWindow();
// printf("create window: %d\n", g_iLastWindow);
} app->onInit(); // register keyboard callbacks
glutKeyboardFunc(GlutApp::KeyboardCallback);
glutKeyboardUpFunc(GlutApp::KeyboardUpCallback);
glutSpecialFunc(GlutApp::SpecialKeyboardCallback);
glutSpecialUpFunc(GlutApp::SpecialKeyboardUpCallback); // register mouse callbacks
glutMouseFunc(GlutApp::MouseFuncCallback);
glutMotionFunc(GlutApp::MotionFuncCallback);
glutPassiveMotionFunc(GlutApp::MousePassiveCallback); // register menus:
registerMenus(); // regitser windows resize callback
glutReshapeFunc(GlutApp::ReshapeCallback); // register render callback
glutDisplayFunc(GlutApp::DisplayCallback); // register timer callbacks:
if (app->m_delay)
{
glutTimerFunc(app->m_delay, GlutApp::TimerCallback, app->m_period);
} // register idle callback
glutIdleFunc(GlutApp::IdleCallback); GlutApp::IdleCallback(); glutMainLoop();
} GlutApp::GlutApp()
{
m_displayMode = GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL;
m_menuCount = 0;
m_delay = 0;
m_period = 0; m_winPosX = 0;
m_winPosY = 0;
m_winWidth = 0;
m_winHeight = 0;
} void GlutApp::KeyboardCallback( unsigned char key, int x, int y )
{
GlutApp::s_pCurrentApp->onKey(key,x,y);
} void GlutApp::KeyboardUpCallback( unsigned char key, int x, int y )
{
GlutApp::s_pCurrentApp->onKeyDown(key,x,y);
} void GlutApp::SpecialKeyboardCallback( int key, int x, int y )
{
GlutApp::s_pCurrentApp->onSpecialKey(key,x,y);
} void GlutApp::SpecialKeyboardUpCallback( int key, int x, int y )
{
GlutApp::s_pCurrentApp->onSpecialKeyDown(key,x,y);
} void GlutApp::ReshapeCallback( int w, int h )
{
GlutApp::s_pCurrentApp->setWindowsSize(w, h);
GlutApp::s_pCurrentApp->onResize(w,h);
} void GlutApp::IdleCallback()
{
GlutApp::s_pCurrentApp->onIdle();
} void GlutApp::MouseFuncCallback( int button, int state, int x, int y )
{
GlutApp::s_pCurrentApp->onMousePress(button,state,x,y);
} void GlutApp::MotionFuncCallback( int x,int y )
{
GlutApp::s_pCurrentApp->onMousePressMove(x,y);
} void GlutApp::MousePassiveCallback( int x, int y )
{
GlutApp::s_pCurrentApp->onMouseMove(x, y);
} void GlutApp::DisplayCallback( void )
{
GlutApp::s_pCurrentApp->onDisplay();
} void GlutApp::addRightMenu( const char *str, MenuFuncPtr fun )
{
m_menuEntry[m_menuCount].id = m_menuCount;
m_menuEntry[m_menuCount].str = str;
m_menuEntry[m_menuCount].fun = fun;
m_menuCount++;
} void GlutApp::registerMenus()
{
if (m_menuCount > 0)
{
glutCreateMenu(GlutApp::MenuCallback);
for (int i=0; i<m_menuCount; ++i)
{
glutAddMenuEntry(m_menuEntry[i].str, m_menuEntry[i].id);
}
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
} void GlutApp::MenuCallback( int menuId )
{
for (int i=0; i<GlutApp::s_pCurrentApp->m_menuCount; ++i)
{
if (menuId == GlutApp::s_pCurrentApp->m_menuEntry[i].id)
{
GlutApp::s_pCurrentApp->m_menuEntry[i].fun();
}
}
} void GlutApp::setTimer( int delay, int period )
{
this->m_delay = delay;
this->m_period = period;
} void GlutApp::TimerCallback( int period )
{
// printf("Timer Alarm!\n");
GlutApp::s_pCurrentApp->onTimer();
if (period)
{
glutTimerFunc(period, GlutApp::TimerCallback, period);
}
}

一个Demo

“伟大的三角形”,如同Hello world在编程语言教程里一样有名:
#include <windows.h> // 这里使用的是 Windows SDK 实现的OpenGL,必须写在<gl/gl.h>之前
#include <gl/gl.h>
#include <gl/glut.h>
#include <stdio.h> #include "GlutApp.h" class TestApp : public GlutApp
{
virtual void onSpecialKeyDown( int key, int x, int y )
{
printf("onKeyDown: %d(%c), <%d, %d>\n", key, key, x, y);
} virtual void onSpecialKey( int key, int x, int y )
{
printf("onSpecialKey: %d(%c), <%d, %d>\n", key, key, x, y);
} virtual void onKeyDown( unsigned char key, int x, int y )
{
printf("onKeyDown: %d(%c), <%d, %d>\n", key, key, x, y);
} virtual void onKey( unsigned char key, int x, int y )
{
printf("onKey: %d(%c), <%d, %d>\n", key, key, x, y);
} virtual void onMouseMove( int x, int y )
{
printf("onMouseMove: %d, %d\n", x, y);
} virtual void onMousePress( int button, int state, int x, int y )
{
printf("onMousePress: %d, %d, %d, %d\n", button, state, x, y);
} virtual void onMousePressMove( int x,int y )
{
printf("onMousePressMove: %d, %d\n", x, y);
} virtual void onInit()
{
printf("OnInit\n"); glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
} virtual void onDisplay()
{
glClear(GL_COLOR_BUFFER_BIT); // glPolygonMode(GL_FRONT, GL_LINE); glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex2f(-1, -1);
glVertex2f(1, -1);
glVertex2f(0, 1);
glEnd(); glFlush();
glutSwapBuffers();
} virtual void onResize( int w, int h )
{
printf("resize window: %d, %d\n", w, h);
} virtual void onIdle()
{ }
}; void menu1() { printf("menu1 selected!\n"); } void menu2() { printf("menu2 selected!\n"); } void fullScreen() { glutFullScreen(); } void exitApp() { exit(0); } int main(int argc, char **argv)
{
TestApp test; test.initGlut(argc, argv);
test.setTitle("AppTest");
test.setWindowsSize(640, 480);
test.setDisplayMode(GLUT_RGBA | GLUT_SINGLE); test.addRightMenu("menu1", menu1);
test.addRightMenu("menu2", menu2);
test.addRightMenu("full screen", fullScreen);
test.addRightMenu("exit", exitApp); test.run(); return 0;
}