【Java源码解析】ThreadLocal

时间:2023-03-08 23:49:16
【Java源码解析】ThreadLocal

简介

线程本地变量,用于同一线程之间的传递。每一个线程对象都保存在两个ThreadLocalMap,threadLocals和inheritableThreadLocals,后者会继承父线程的本地变量,以ThreadLocal对象为key,取得map里的值。

源码

属性和构造方法

     // 哈希值
private final int threadLocalHashCode = nextHashCode(); private static AtomicInteger nextHashCode =
new AtomicInteger(); private static final int HASH_INCREMENT = 0x61c88647; private static int nextHashCode() {
return nextHashCode.getAndAdd(HASH_INCREMENT);
} protected T initialValue() { // 初始值为空
return null;
} public static <S> ThreadLocal<S> withInitial(Supplier<? extends S> supplier) { // 函数式编程,返回一个ThreadLocal对象
return new SuppliedThreadLocal<>(supplier);
} public ThreadLocal() { // 构造方法
}

SuppliedThreadLocal

     static final class SuppliedThreadLocal<T> extends ThreadLocal<T> {

         private final Supplier<? extends T> supplier;

         SuppliedThreadLocal(Supplier<? extends T> supplier) {
this.supplier = Objects.requireNonNull(supplier);
} @Override
protected T initialValue() {
return supplier.get();
}
}

基本方法

get()

     public T get() {
Thread t = Thread.currentThread(); // 获取当前线程
ThreadLocalMap map = getMap(t); // 根据当前线程获取ThreadLocalMap, Thread#threadLocals,子类可重写getMap()方法,比如InheritableThreadLocal, 返回的就是Thread#inheritableThreadLocals
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this); // 以当前ThreadLocal对象为key, 取得value(ThreadLocalMap.Entry)
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value; // 返回结果
return result;
}
}
return setInitialValue(); // 如果map为空,执行初始化
}

getMap()

     ThreadLocalMap getMap(Thread t) { // 获得map
return t.threadLocals;
}

setInitialValue()

     private T setInitialValue() { // 设置初始值
T value = initialValue(); // 取得初始值
Thread t = Thread.currentThread(); // 当前线程
ThreadLocalMap map = getMap(t); // 获取map
if (map != null) // 不为空,设置value, key为当前对象
map.set(this, value);
else
createMap(t, value); // 否则,创建map
return value;
}

set()

     public void set(T value) { // 设置值,逻辑同setInitialValue()
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}

remove()

      public void remove() { // 移除
ThreadLocalMap m = getMap(Thread.currentThread());
if (m != null)
m.remove(this);
}

创建map(ThreadLocalMap)

     void createMap(Thread t, T firstValue) { // 创建map(ThreadLocalMap)
t.threadLocals = new ThreadLocalMap(this, firstValue);
} static ThreadLocalMap createInheritedMap(ThreadLocalMap parentMap) { // 继承map值
return new ThreadLocalMap(parentMap);
}

ThreadLocalMap

属性

         static class Entry extends WeakReference<ThreadLocal<?>> { // 弱引用
Object value; Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
} private static final int INITIAL_CAPACITY = 16; // 初始容量 private Entry[] table; // 数组 private int size = 0; // 大小 private int threshold; // 阈值,长度的2/3 private void setThreshold(int len) { // 设置阈值
threshold = len * 2 / 3;
} private static int nextIndex(int i, int len) { // 下一个索引
return ((i + 1 < len) ? i + 1 : 0); // 长度范围内,加1; 超过范围,0
} private static int prevIndex(int i, int len) { // 前一个索引
return ((i - 1 >= 0) ? i - 1 : len - 1); // 长度范围内,减1; 超过范围,len - 1
}

构造方法

         ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) { // 构造方法
table = new Entry[INITIAL_CAPACITY]; // 初始化数组,初始容量为16
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1); // firstKey的索引
table[i] = new Entry(firstKey, firstValue); // 构造Entry(firstKey->firstValue)对象,并置于i索引处
size = 1; // 当前大小为1
setThreshold(INITIAL_CAPACITY); // 设置阈值
} private ThreadLocalMap(ThreadLocalMap parentMap) { // 以父ThreadLocalMap构造ThreadLocalMap
Entry[] parentTable = parentMap.table; // 取得parentMap的table
int len = parentTable.length; // 取得table长度
setThreshold(len); // 设置阈值
table = new Entry[len]; // 创建数组table for (int j = 0; j < len; j++) {
Entry e = parentTable[j];
if (e != null) {
@SuppressWarnings("unchecked")
ThreadLocal<Object> key = (ThreadLocal<Object>) e.get(); // 取得key
if (key != null) {
Object value = key.childValue(e.value); // 计算子线程的value
Entry c = new Entry(key, value); // 构建Entry对象
int h = key.threadLocalHashCode & (len - 1); // 计算索引
while (table[h] != null) // 如果索引不为空,则计算下一个索引,直到找到空位
h = nextIndex(h, len); // 寻找下一个索引,(hash碰撞时,没有使用链表,而是寻找下一个索引)
table[h] = c;
size++; // 长度加1
}
}
}
}

基本方法

getEntry()

         private Entry getEntry(ThreadLocal<?> key) { // 获取entry
int i = key.threadLocalHashCode & (table.length - 1); // 计算索引
Entry e = table[i]; // 取得entry
if (e != null && e.get() == key) // 找到返回
return e;
else
return getEntryAfterMiss(key, i, e); // 否则调用getEntryAfterMiss方法
}

getEntryAfterMiss()

         private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) { // 处理碰撞的情况
Entry[] tab = table;
int len = tab.length; while (e != null) { // 若e为空,直接返回null, 否则遍历table
ThreadLocal<?> k = e.get(); // 获得key
if (k == key) // 若相等,则找到返回
return e;
if (k == null)
expungeStaleEntry(i); // 删除过期的Entry对象
else
i = nextIndex(i, len); // 计算下一个索引,继续寻找
e = tab[i];
}
return null;
}

expungeStaleEntry()

         private int expungeStaleEntry(int staleSlot) {
Entry[] tab = table;
int len = tab.length; tab[staleSlot].value = null; // value置为空
tab[staleSlot] = null; // 槽位置为空
size--; // size减1 Entry e;
int i;
for (i = nextIndex(staleSlot, len); (e = tab[i]) != null; i = nextIndex(i, len)) { // 以staleSlot起始,索引与之碰撞的所有槽位,尝试清除无效的元素
ThreadLocal<?> k = e.get(); // key
if (k == null) { // 过期,清理
e.value = null;
tab[i] = null;
size--;
} else {
int h = k.threadLocalHashCode & (len - 1); // 重新归置元素
if (h != i) {
tab[i] = null; // 原来的槽位清空
while (tab[h] != null) // 以h为始,找空位
h = nextIndex(h, len);
tab[h] = e; // 设置元素
}
}
}
return i;
}

set()

         private void set(ThreadLocal<?> key, Object value) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len - 1); // 计算索引
for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) { // 命中,更新value, 返回
e.value = value;
return;
}
if (k == null) { // 替换过期的槽位
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new Entry(key, value); // 找到空位,新建Entry对象
int sz = ++size; // size加1
if (!cleanSomeSlots(i, sz) && sz >= threshold) // 清理槽位失败,并且当前size大于阈值,调用rehash方法
rehash();
}

replaceStaleEntry()

         private void replaceStaleEntry(ThreadLocal<?> key, Object value, int staleSlot) {
Entry[] tab = table;
int len = tab.length;
Entry e; int slotToExpunge = staleSlot;
for (int i = prevIndex(staleSlot, len); (e = tab[i]) != null; i = prevIndex(i, len)) // 从当前staleSlot往前找
if (e.get() == null)
slotToExpunge = i; // 过期槽位起始处,接下来从slotToExpunge清理过期槽位 for (int i = nextIndex(staleSlot, len); (e = tab[i]) != null; i = nextIndex(i, len)) { // 从当前staleSlot往后找
ThreadLocal<?> k = e.get();
if (k == key) { // 命中,替换
e.value = value; // 替换value
tab[i] = tab[staleSlot]; // 交换i和staleSlot的元素,i槽位处等待被清理
tab[staleSlot] = e;
if (slotToExpunge == staleSlot) // 在staleSlot槽位之前没有过期的槽位,将slotToExpunge设置为i(staleSlot之后的槽位,因为staleSlot已经设置了有效的元素)
slotToExpunge = i;
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len); // 清理工作
return;
}
if (k == null && slotToExpunge == staleSlot)
slotToExpunge = i; // 在staleSlot槽位之前没有过期的槽位,将slotToExpunge设置为i(staleSlot之后的槽位,因为staleSlot后面会设置有效的元素)
}
tab[staleSlot].value = null; // 置空
tab[staleSlot] = new Entry(key, value); // 设置新的值
if (slotToExpunge != staleSlot) // 如果有过期元素,做清理工作
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
}

cleanSomeSlots()

         private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
Entry[] tab = table;
int len = tab.length;
do {
i = nextIndex(i, len);
Entry e = tab[i];
if (e != null && e.get() == null) { // 找到过期元素,执行清理操作
n = len;
removed = true;
i = expungeStaleEntry(i); // 具体操作还是由expungeStaleEntry完成
}
} while ((n >>>= 1) != 0);
return removed;
}

rehash()

         private void rehash() {
expungeStaleEntries(); // 清理过期的元素
if (size >= threshold - threshold / 4)
resize(); // 扩容
}

expungeStaleEntries()

         private void expungeStaleEntries() {
Entry[] tab = table;
int len = tab.length;
for (int j = 0; j < len; j++) { // 从槽位0处,尝试清理过期的条目
Entry e = tab[j];
if (e != null && e.get() == null)
expungeStaleEntry(j); // 调用expungeStaleEntry方法
}
}

resize()

         private void resize() { // 扩容
Entry[] oldTab = table;
int oldLen = oldTab.length;
int newLen = oldLen * 2; // 2倍
Entry[] newTab = new Entry[newLen]; // 新数组
int count = 0;
for (int j = 0; j < oldLen; ++j) {
Entry e = oldTab[j];
if (e != null) {
ThreadLocal<?> k = e.get();
if (k == null) {
e.value = null; // 帮助GC
} else {
int h = k.threadLocalHashCode & (newLen - 1); // rehash
while (newTab[h] != null) // 碰撞,计算下一个索引(槽位)
h = nextIndex(h, newLen);
newTab[h] = e;
count++;
}
}
} setThreshold(newLen); // 设置新的阈值
size = count;
table = newTab;
}

remove()

         private void remove(ThreadLocal<?> key) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len - 1);
for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) {
if (e.get() == key) {
e.clear(); // 移除
expungeStaleEntry(i); // 并清理过期槽位
return;
}
}
}

行文至此结束。

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