HTML5之API

时间:2023-03-08 20:28:42

HTML5就是牛,可以直接播放音视频,还可以作图;

一、HTML5中播放视频和音频:

  加载时直接播放音频的方式:new Audio("BY2.mp3").play();

 <div>
<h1>播放器</h1>
<!--
controls:显示播放控件;
-->
<h3>视频</h3>
<video id="mpv" width="60%" height="30%" controls="controls">
<source src="1.mp4" type="video/mp4">
</video>
<h3>音频</h3>
<audio id="mp" controls="controls">
<source src="BY2.mp3" type="audio/mp3">
</audio> <script type="text/javascript">
var video = $("#mp")[0];
video.play();
</script>

简单播放器

二、可伸缩的矢量图形SVG:

  Scalable Vector Graphics: 可伸缩Scalable是因为画的图是分辨率无关的;

  一个简单的SVG时钟:

<div>
<h1>SVG时钟</h1>
<svg xmlns="http://www.w3.org/2000/svg" id="clock" viewBox="0,0,100,100" width="300" height="300">
<!-- 画圆形 -->
<circle cy="50" cx="50" r="45" fill= "#eff"/>
<!-- 刻度线和数字 -->
<g id="ticks">
<line x1="50" y1="5.000" x2="50.00" y2="10.00" />
<text x="46" y="18">12</text>
<line x1="50" y1="95.000" x2="50.00" y2="90.00" />
<text x="46" y="88">6</text>
<line x1="5" y1="50.000" x2="10.00" y2="50.00" />
<text x="12" y="52">9</text>
<line x1="95" y1="50.000" x2="90.00" y2="50.00" />
<text x="83" y="52">3</text>
</g>
<!-- 分针与时针 初始化指向12-->
<g id="hands">
<line id="hourhand" x1="50" y1="50" x2="50" y2="25"/>
<line id="minutehand" x1="50" y1="50" x2="50" y2="20" />
         <line id="secondhand" x1="50" y1="50" x2="50" y2="15"/>
</g>
</svg>
</div> css:
<style type="text/css">
#clock{
stroke :black;
stroke-linecap: round;
}
g>text{
font-family: sans-serif;font-size: 6pt;
}
</style>
js:

function updateTime(){
var now = new Date();
var second = now.getSeconds();
var min = now.getMinutes();
var hour= (now.getHours()%12)+min/60;
var secondangele = second*6; //6°是一秒钟
var minangle = min*6; //6°是一分钟
var hourangle= hour*30; //30°是一小时
$("#hourhand").attr("transform","rotate("+hourangle+",50,50)");
$("#minutehand").attr("transform","rotate("+minangle+",50,50)");
$("#secondhand").attr("transform","rotate("+secondangele+",50,50)");
}
$(function(){
setInterval("updateTime()", 1000);
});

 

三、HTML5的<canvas>

  IE9之前版本的浏览器不支持<canvas>;

  修改<canvas>绘制的图形就必须把当前的擦除在重新绘制,而使用SVG绘制的图形,可以通过简单的移除相应的元素来修改图片;

     <canvas id="my_canvas">
</canvas>
JS:
var c = $("#my_canvas")[0].getContext('2d');
c.beginPath(); //画线
c.lineTo(100,100);
//画圆 圆心x,y 半径r 开始和结束角度,弧形方向
c.arc(x,y,r,0,2*MATH.PI,false);
//画矩形 四个参数 左上顶点,长和宽;
c.fillRect(); c.strokeRect(); c.clearRect();c.rect()

四、获取地理位置:

function loc(){
if(navigator.geolocation){
var options = {
timeout:50000
};
var successCallback = function(pos){
$("#loc").html(pos.coords.accuracy+" meters latitude: "+
pos.coords.latitude+" longitude:"+ pos.coords.longitude);
};
var errorCallback = function(e){
$("#loc").html(e.code+":"+e.message);
};
// 获取当前位置
navigator.geolocation.getCurrentPosition(successCallback, errorCallback, options)
}
};
//监测当前位置
 navigator.geolocation.watchPosition(successCallback, errorCallback, options);
//停止监视位置
 navigator.geolocation.clearWatch();

五、Web Worker:

  解决客户端javaScript无法多线程的问题;Worker是指执行代码的并行线程;

  一个简单的例子:

  1、HTML代码:

<div>
<h2>Web Worker</h2>
<button onclick="computer()" value="10000的阶乘" type="button" >100000*10000循环</button>
<p id="result"></p>
<button onclick="computerWorker()" value="10000的阶乘" type="button" >WebWorker----100000*10000循环</button>
<p id="resultWorker"></p>
</div>

  2、js代码:

function computer(){
var start= new Date().getTime();
var num = 1;
for (var int = 1; int < 100000; int++) {
for (var int2 = 0; int2 < 100000; int2++) {
num = int+num;
}
}
var end = new Date().getTime();
$("#result").html("计算结果:" +num + "==耗时:"+ (end-start));
} function computerWorker(){
var start = new Date().getTime();
var worker = new Worker('myworker.js');
worker.postMessage(100000);
var end = new Date().getTime();
worker.onmessage = function(e){
var num = e.data;
$("#resultWorker").html("计算结果:" +num + "==耗时:"+ (end-start));
} }

JS代码

onmessage = function(e){
console.log(e);
postMessage(computerNum(e.data));
}; function computerNum(numData){
console.log(numData);
var num = 1;
for (var int = 1; int < 100000; int++) {
for (var int2 = 0; int2 < 100000; int2++) {
num = int+num;
}
}
return num;
}

myworker.js

  通过Worker()构造函数创建的新的Worker的时候,指定包含的JS代码会运行在一个全新的javaScript环境中,与其创建者脚本隔离;该新的运行环境有一个全局对象WorkerGlobalScope;WorkerGlobalScope有所有JavaScript全局对象拥有的那些属性,如JSON对象 isNaN函数和Date构造函数等,其还拥有一些客户端Window的一些属性,如self location navigator和几种计时器方法 setTimeout setInterval()等;测试时发现不支持doucment.get*等函数,可能还不支持文档交互,但是已经支持log输出(chrome);

六、二进制数据Blob和文件系统API:

  1、Blob对象是JavaScript中代表二进制数据的对象;提供了操作二进制数据的接口,在其基础上,实现了FielList对象、File对象、FileReader对象等操作文件的API;在支持<input type="file">的浏览器中,元素上的files属性就是一个FileList对象,代表多个File对象,一个Flle对象就是一个Blob对象;FileReader对象可以访问Blob中的字符或字节;  

<div>
<h2>文件上传</h2>
<input multiple="multiple" type="file" accept="*" onchange="fileInfo(this.files)"/>
</div> function fileInfo(files){
for (var int = 0; int < files.length; int++) {
var reader = new FileReader();
reader.readAsText(files[int]);
reader.onload = function(){
console.log(reader.result);
};
reader.onerror= function(e){
console.log("Error",e);
};
}
}

一个读取文件的小例子

  2、创建或获取Blob的方法:

      1、var bb = new Blob("text is hhh"); //传入字符创建新的blod;

      2、bb = new BlobBuilder(); bb.append("text is hhhh"); //方便追加字符;

      3、bb.silce(0,1024); //将Blob对象按照字节分块,返回新的Blob对象;

  3、Blob URL:操作Blob,通过createObjectURL(blob)创建一个URL指向改Blob;

  4、操作本地文件系统:

    一、获取一个表示本地文件系统的对象:

      1、Web Worker中使用 var fs = requestFileSystemSync(PERSISTENT,1024*1024); //传入有效期和大小参数;

      2、使用全局函数获取:

 var filesystem;
 requestFileSystem(TEMPORARY,50*1024*1024,function(fs){
filesystem = fs;
 }, function error(e){
console.log(e);
 });

          3、操作文件:测试时,不能操作啊!

七、WebSocket:

   浏览器端代码: 

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>聊聊</title>
<script type="text/javascript">
window.onload = function(){ var nick = prompt("who are you?");
var input = document.getElementById("input");
input.focus();
var div = document.createElement("div"); document.body.insertBefore(div, input); var socket = new WebSocket("ws://10.7.6.7/");
input.onchange = function(){
var msg = nick+":"+input.value;
scoket.send(msg);
var node = document.createTextNode(msg);
div.appendChild(node);
input.value = "";
}; input.onmessage = function(event){
var msg = event.data;
var node = document.createTextNode(msg);
div.appendChild(node)
input.scrollIntoView();
};
}
</script>
</head>
<body>
<input id="input" style="width: 100%" />
</body>
</html>

chat.html

  node服务端代码:

var http = require("http");
var ws = require("webscoket-server"); var httpserver = new http.Server(); var clientui = require('fs').readFileSync("webchat.html"); httpserver.on("request",function(request,response){ if(request.url ==="/"){
response.writerHead(200,{"Content-Type":"text/html"});
response.write();
response.end();
}else{
response.writeHead(404);
response.end();
}
}); var wsserver = ws.createServer({server:httpserver});
wsserver.on("connection",function(socket){
scoket.send("w t caht room");
socket.on("message",function(msg){
wsserver.broadcast(msg);
});
}); wsserver.listen(8000);

scoket.js

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>聊聊</title>
<script type="text/javascript"> </script>
</head>
<body>
<input id="input" style="width: 100%" />
</body>
</html>