【IScroll深入学习】突破移动端黑暗的利器(上)

时间:2023-03-08 21:50:38

前言

在去年,我们对IScroll的源码进行了学习,并且分离出了一段代码自己使用,在使用学习过程中发现几个致命问题:

① 光标移位

② 文本框找不到(先让文本框获取焦点,再滑动一下,输入文字便可重现)

③ 偶尔导致头部消失,头部可不是fixed哦

【IScroll深入学习】突破移动端黑暗的利器(上) 【IScroll深入学习】突破移动端黑暗的利器(上)

由于以上问题,加之去年我们团队的工作量极大,和中间一些组织架构调整,这个事情一直被放到了今天,心里一直对此耿耿于怀,因为IScroll让人忘不了的好处

小钗坚信,IScroll可以带来前端体验上的革命,因为他可以解决以下问题

  • 区域滑动顺滑感的体验
  • 解决fixed移位问题
  • 解决动画过程中长短页的问题,并且可以优化view切换动画的顺畅度

我们不能因为一两个小问题而放弃如此牛逼的点子,所以我们要处理其中的问题,那么这些问题是否真的不可解决,而引起这些问题的原因又到底是什么,我们今天来一一探索

抽离IScroll

第一步依旧是抽离IScroll核心逻辑,我们这里先在简单层面上探究问题,以免被旁枝末节的BUG困扰,这里形成的一个库只支持纵向滚动,代码量比较少

【IScroll深入学习】突破移动端黑暗的利器(上)

 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
<meta name="keywords" content="" />
<meta name="description" content="" />
<meta name="robots" content="all" />
<style type="text/css">
* { -webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box; }
html { -ms-touch-action: none; }
body, ul, li { padding: 0; margin: 0; border: 0; }
body { font-size: 12px; font-family: ubuntu, helvetica, arial; overflow: hidden; /* this is important to prevent the whole page to bounce */ }
#header { position: absolute; z-index: 2; top: 0; left: 0; width: 100%; height: 45px; line-height: 45px; background: #CD235C; padding: 0; color: #eee; font-size: 20px; text-align: center; font-weight: bold; }
#footer { position: absolute; z-index: 2; bottom: 0; left: 0; width: 100%; height: 48px; background: #444; padding: 0; border-top: 1px solid #444; }
#wrapper { position: absolute; z-index: 1; top: 45px; bottom: 48px; left: 0; width: 100%; background: #ccc; overflow: hidden; }
#scroller { position: absolute; z-index: 1; -webkit-tap-highlight-color: rgba(0,0,0,0); width: 100%; -webkit-transform: translateZ(0); -moz-transform: translateZ(0); -ms-transform: translateZ(0); -o-transform: translateZ(0); transform: translateZ(0); -webkit-touch-callout: none; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; -webkit-text-size-adjust: none; -moz-text-size-adjust: none; -ms-text-size-adjust: none; -o-text-size-adjust: none; text-size-adjust: none; }
#scroller ul { list-style: none; padding: 0; margin: 0; width: 100%; text-align: left; }
#scroller li { padding: 0 10px; height: 40px; line-height: 40px; border-bottom: 1px solid #ccc; border-top: 1px solid #fff; background-color: #fafafa; font-size: 14px; }
</style>
</head>
<body>
<div id="header">
iScroll</div>
<div id="wrapper">
<div id="scroller">
<ul>
<li>Pretty row 1</li>
<li>Pretty row 2</li>
<li>Pretty row 3</li>
<li>Pretty row 4</li>
<li>
<input type="text"></li>
<li>Pretty row 6</li>
<li>Pretty row 7</li>
<li>Pretty row 8</li>
<li>
<input type="checkbox"></li>
<li>Pretty row 10</li>
<li>Pretty row 11</li>
<li>Pretty row 12</li>
<li>
<input type="radio"></li>
<li>Pretty row 14</li>
<li>Pretty row 15</li>
<li>Pretty row 16</li>
<li>
<textarea></textarea></li>
<li>Pretty row 18</li>
<li>Pretty row 19</li>
<li>Pretty row 20</li>
<li>
<select>
<option>option</option>
</select></li>
<li>Pretty row 22</li>
<li>Pretty row 23</li>
<li>Pretty row 24</li>
<li>Pretty row 25</li>
<li>Pretty row 26</li>
<li>Pretty row 27</li>
<li>Pretty row 28</li>
<li>Pretty row 29</li>
<li>Pretty row 30</li>
<li>Pretty row 31</li>
<li>Pretty row 32</li>
<li>Pretty row 33</li>
<li>Pretty row 34</li>
<li>Pretty row 35</li>
<li>Pretty row 36</li>
<li>Pretty row 37</li>
<li>Pretty row 38</li>
<li>Pretty row 39</li>
<li>Pretty row 40</li>
<li>Pretty row 41</li>
<li>Pretty row 42</li>
<li>Pretty row 43</li>
<li>Pretty row 44</li>
<li>Pretty row 45</li>
<li>Pretty row 46</li>
<li>Pretty row 47</li>
<li>Pretty row 48</li>
<li>Pretty row 49</li>
<li>Pretty row 50</li>
</ul>
</div>
</div>
<div id="footer">
</div>
<script src="../../zepto/zepto.js" type="text/javascript"></script>
<script src="../../fastclick-1.0.0/lib/fastclick.js" type="text/javascript"></script>
<script type="text/javascript" src="c.ui.scroll.js"></script>
<script type="text/javascript"> var s = new IScroll({
wrapper: $('#wrapper'),
scroller: $('#scroller') }); new FastClick(document.body); </script>
</body>
</html>

Demo

   var utils = (function () {
var me = {};
var _elementStyle = document.createElement('div').style; //获得需要兼容CSS3前缀
var _vendor = (function () {
var vendors = ['t', 'webkitT', 'MozT', 'msT', 'OT'];
var transform;
var i = 0;
var l = vendors.length; for (; i < l; i++) {
transform = vendors[i] + 'ransform';
if (transform in _elementStyle) return vendors[i].substr(0, vendors[i].length - 1);
}
return false;
})(); //获取样式(CSS3兼容)
function _prefixStyle(style) {
if (_vendor === false) return false;
if (_vendor === '') return style;
return _vendor + style.charAt(0).toUpperCase() + style.substr(1);
} me.getTime = Date.now || function getTime() { return new Date().getTime(); }; me.addEvent = function (el, type, fn, capture) {
if (el[0]) el = el[0];
el.addEventListener(type, fn, !!capture);
}; me.removeEvent = function (el, type, fn, capture) {
if (el[0]) el = el[0];
el.removeEventListener(type, fn, !!capture);
}; /*
current:当前鼠标位置
start:touchStart时候记录的Y(可能是X)的开始位置,但是在touchmove时候可能被重写
time: touchstart到手指离开时候经历的时间,同样可能被touchmove重写
lowerMargin:y可移动的最大距离,这个一般为计算得出 this.wrapperHeight - this.scrollerHeight
wrapperSize:如果有边界距离的话就是可拖动,不然碰到0的时候便停止
*/
me.momentum = function (current, start, time, lowerMargin, wrapperSize) {
var distance = current - start,
speed = Math.abs(distance) / time,
destination,
duration,
deceleration = 0.0006; destination = current + (speed * speed) / (2 * deceleration) * (distance < 0 ? -1 : 1);
duration = speed / deceleration; if (destination < lowerMargin) {
destination = wrapperSize ? lowerMargin - (wrapperSize / 2.5 * (speed / 8)) : lowerMargin;
distance = Math.abs(destination - current);
duration = distance / speed;
} else if (destination > 0) {
destination = wrapperSize ? wrapperSize / 2.5 * (speed / 8) : 0;
distance = Math.abs(current) + destination;
duration = distance / speed;
} return {
destination: Math.round(destination),
duration: duration
}; }; $.extend(me, {
hasTouch: 'ontouchstart' in window
}); //我们暂时只判断touch 和 mouse即可
$.extend(me.style = {}, {
transform: _prefixStyle('transform'),
transitionTimingFunction: _prefixStyle('transitionTimingFunction'),
transitionDuration: _prefixStyle('transitionDuration'),
transitionDelay: _prefixStyle('transitionDelay'),
transformOrigin: _prefixStyle('transformOrigin')
}); $.extend(me.eventType = {}, {
touchstart: 1,
touchmove: 1,
touchend: 1, mousedown: 2,
mousemove: 2,
mouseup: 2
}); $.extend(me.ease = {}, {
quadratic: {
style: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)',
fn: function (k) {
return k * (2 - k);
}
},
circular: {
style: 'cubic-bezier(0.1, 0.57, 0.1, 1)', // Not properly "circular" but this looks better, it should be (0.075, 0.82, 0.165, 1)
fn: function (k) {
return Math.sqrt(1 - (--k * k));
}
},
back: {
style: 'cubic-bezier(0.175, 0.885, 0.32, 1.275)',
fn: function (k) {
var b = 4;
return (k = k - 1) * k * ((b + 1) * k + b) + 1;
}
},
bounce: {
style: '',
fn: function (k) {
if ((k /= 1) < (1 / 2.75)) {
return 7.5625 * k * k;
} else if (k < (2 / 2.75)) {
return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
} else if (k < (2.5 / 2.75)) {
return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
} else {
return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
}
}
},
elastic: {
style: '',
fn: function (k) {
var f = 0.22,
e = 0.4; if (k === 0) { return 0; }
if (k == 1) { return 1; } return (e * Math.pow(2, -10 * k) * Math.sin((k - f / 4) * (2 * Math.PI) / f) + 1);
}
}
});
return me;
})(); function IScroll(opts) {
this.wrapper = typeof opts.wrapper == 'string' ? $(opts.wrapper) : opts.wrapper;
this.scroller = typeof opts.scroller == 'string' ? $(opts.scroller) : opts.scroller;
if (!opts.wrapper[0] || !opts.scroller[0]) throw 'param error'; this.wrapper = this.wrapper[0];
this.scroller = this.scroller[0]; //这个属性会被动态改变的,如果这里
this.scrollerStyle = this.scroller.style; this.options = {
//是否具有滚动条
scrollbars: true,
// 其实时期Y的位置
startY: 0,
//超出边界还原时间点
bounceTime: 600,
//超出边界返回的动画
bounceEasing: utils.ease.circular, //超出边界时候是否还能拖动
bounce: true, bindToWrapper: true, //当window触发resize事件60ms后还原
resizePolling: 60,
startX: 0,
startY: 0
}; for (var i in opts) {
this.options[i] = opts[i];
} this.translateZ = ' translateZ(0)'; this.x = 0;
this.y = 0;
this._events = {};
this._init(); //更新滚动条位置
this.refresh(); //更新本身位置
this.scrollTo(this.options.startX, this.options.startY); this.enable(); }; IScroll.prototype = {
_init: function () {
this._initEvents(); //初始化滚动条,滚动条此处需要做重要处理
if (this.options.scrollbars) {
this._initIndicator();
}
},
refresh: function () {
var rf = this.wrapper.offsetHeight; // Force reflow this.wrapperHeight = this.wrapper.clientHeight;
this.scrollerHeight = this.scroller.offsetHeight;
this.maxScrollY = this.wrapperHeight - this.scrollerHeight; this.endTime = 0; this._execEvent('refresh'); this.resetPosition(); },
_initEvents: function (remove) {
var eventType = remove ? utils.removeEvent : utils.addEvent;
var target = this.options.bindToWrapper ? this.wrapper : window; eventType(window, 'orientationchange', this);
eventType(window, 'resize', this); if (utils.hasTouch) {
eventType(this.wrapper, 'touchstart', this);
eventType(target, 'touchmove', this);
eventType(target, 'touchcancel', this);
eventType(target, 'touchend', this);
} else {
eventType(this.wrapper, 'mousedown', this);
eventType(target, 'mousemove', this);
eventType(target, 'mousecancel', this);
eventType(target, 'mouseup', this);
} eventType(this.scroller, 'transitionend', this);
eventType(this.scroller, 'webkitTransitionEnd', this);
eventType(this.scroller, 'oTransitionEnd', this);
eventType(this.scroller, 'MSTransitionEnd', this);
},
_start: function (e) {
if (!this.enabled || (this.initiated && utils.eventType[e.type] !== this.initiated)) {
return;
} var point = e.touches ? e.touches[0] : e, pos;
this.initiated = utils.eventType[e.type]; this.moved = false; this.distY = 0; //开启动画时间,如果之前有动画的话,便要停止动画,这里因为没有传时间,所以动画便直接停止了
this._transitionTime(); this.startTime = utils.getTime(); //如果正在进行动画,需要停止,并且触发滑动结束事件
if (this.isInTransition) {
this.isInTransition = false;
pos = this.getComputedPosition();
var _x = Math.round(pos.x);
var _y = Math.round(pos.y); if (_y < 0 && _y > this.maxScrollY && this.options.adjustXY) {
_y = this.options.adjustXY.call(this, _x, _y).y;
} //移动过去
this._translate(_x, _y);
this._execEvent('scrollEnd');
} this.startX = this.x;
this.startY = this.y;
this.absStartX = this.x;
this.absStartY = this.y;
this.pointX = point.pageX;
this.pointY = point.pageY; this._execEvent('beforeScrollStart'); e.preventDefault(); }, _move: function (e) {
if (!this.enabled || utils.eventType[e.type] !== this.initiated) {
return;
}
e.preventDefault(); var point = e.touches ? e.touches[0] : e,
deltaX = point.pageX - this.pointX,
deltaY = point.pageY - this.pointY,
timestamp = utils.getTime(),
newX, newY,
absDistX, absDistY; this.pointX = point.pageX;
this.pointY = point.pageY; this.distX += deltaX;
this.distY += deltaY;
absDistX = Math.abs(this.distX);
absDistY = Math.abs(this.distY); // 如果一直按着没反应的话这里就直接返回了
if (timestamp - this.endTime > 300 && (absDistX < 10 && absDistY < 10)) {
return;
} newY = this.y + deltaY; if (newY > 0 || newY < this.maxScrollY) {
newY = this.options.bounce ? this.y + deltaY / 3 : newY > 0 ? 0 : this.maxScrollY;
} if (!this.moved) {
this._execEvent('scrollStart');
} this.moved = true; this._translate(0, newY); if (timestamp - this.startTime > 300) {
this.startTime = timestamp;
this.startX = this.x;
this.startY = this.y;
} },
_end: function (e) { if (!this.enabled || utils.eventType[e.type] !== this.initiated) {
return;
} var point = e.changedTouches ? e.changedTouches[0] : e,
momentumY,
duration = utils.getTime() - this.startTime,
newX = Math.round(this.x),
newY = Math.round(this.y),
distanceX = Math.abs(newX - this.startX),
distanceY = Math.abs(newY - this.startY),
time = 0,
easing = ''; this.isInTransition = 0;
this.initiated = 0;
this.endTime = utils.getTime(); if (this.resetPosition(this.options.bounceTime)) {
return;
} this.scrollTo(newX, newY);
if (!this.moved) {
//click 的情况 this._execEvent('scrollCancel');
return;
} if (duration < 300) { momentumY = utils.momentum(this.y, this.startY, duration, this.maxScrollY, this.options.bounce ? this.wrapperHeight : 0);
// newX = momentumX.destination;
newY = momentumY.destination;
time = Math.max(momentumY.duration);
this.isInTransition = 1;
} if (newY != this.y) {
if (newY > 0 || newY < this.maxScrollY) {
easing = utils.ease.quadratic;
} this.scrollTo(newX, newY, time, easing);
return;
} this._execEvent('scrollEnd');
}, _resize: function () {
var that = this; clearTimeout(this.resizeTimeout); this.resizeTimeout = setTimeout(function () {
that.refresh();
}, this.options.resizePolling);
}, _transitionTimingFunction: function (easing) {
this.scrollerStyle[utils.style.transitionTimingFunction] = easing; this.indicator && this.indicator.transitionTimingFunction(easing);
}, //开始或者停止动画
_transitionTime: function (time) {
time = time || 0;
this.scrollerStyle[utils.style.transitionDuration] = time + 'ms'; //滚动条,我们这里只会出现一个滚动条就不搞那么复杂了
this.indicator && this.indicator.transitionTime(time); }, getComputedPosition: function () {
var matrix = window.getComputedStyle(this.scroller, null), x, y; matrix = matrix[utils.style.transform].split(')')[0].split(', ');
x = +(matrix[12] || matrix[4]);
y = +(matrix[13] || matrix[5]); return { x: x, y: y };
}, _initIndicator: function () {
//滚动条
var el = createDefaultScrollbar();
this.wrapper.appendChild(el);
this.indicator = new Indicator(this, { el: el }); this.on('scrollEnd', function () {
this.indicator.fade();
}); var scope = this;
this.on('scrollCancel', function () {
scope.indicator.fade();
}); this.on('scrollStart', function () {
scope.indicator.fade(1);
}); this.on('beforeScrollStart', function () {
scope.indicator.fade(1, true);
}); this.on('refresh', function () {
scope.indicator.refresh();
}); }, //移动x,y这里比较简单就不分离y了
_translate: function (x, y) {
this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ; this.x = x;
this.y = y; if (this.options.scrollbars) {
this.indicator.updatePosition();
} }, resetPosition: function (time) {
var x = this.x,
y = this.y; time = time || 0; if (this.y > 0) {
y = 0;
} else if (this.y < this.maxScrollY) {
y = this.maxScrollY;
} if (y == this.y) {
return false;
} this.scrollTo(x, y, time, this.options.bounceEasing); return true;
}, //移动
scrollTo: function (x, y, time, easing) { // //l_wang 必须项目高度的整数
// if (y < 0 && y > this.maxScrollY && this.options.adjustXY) {
// y = this.options.adjustXY.call(this, x, y).y;
// } if (this.options.adjustXY) {
y = this.options.adjustXY.call(this, x, y).y;
} //l_wang 验证该项是否可选
if (this.options.checkSelected) {
y = this.options.checkSelected.call(this, x, y).y;
} easing = easing || utils.ease.circular; this.isInTransition = time > 0; if (!time || easing.style) {
this._transitionTimingFunction(easing.style);
this._transitionTime(time);
this._translate(x, y);
}
}, //统一的关闭接口
disable: function () {
this.enabled = false;
},
//统一的open接口
enable: function () {
this.enabled = true;
}, on: function (type, fn) {
if (!this._events[type]) {
this._events[type] = [];
} this._events[type].push(fn);
}, _execEvent: function (type) {
if (!this._events[type]) {
return;
} var i = 0,
l = this._events[type].length; if (!l) {
return;
} for (; i < l; i++) {
this._events[type][i].call(this);
}
},
destroy: function () {
this._initEvents(true);
this._execEvent('destroy');
this.indicator && this.indicator.destroy(); console.log('destroy') }, _transitionEnd: function (e) {
if (e.target != this.scroller || !this.isInTransition) {
return;
} this._transitionTime();
if (!this.resetPosition(this.options.bounceTime)) {
this.isInTransition = false;
this._execEvent('scrollEnd');
}
}, //事件具体触发点
handleEvent: function (e) {
switch (e.type) {
case 'touchstart':
case 'mousedown':
this._start(e);
break;
case 'touchmove':
case 'mousemove':
this._move(e);
break;
case 'touchend':
case 'mouseup':
case 'touchcancel':
case 'mousecancel':
this._end(e);
break;
case 'orientationchange':
case 'resize':
this._resize();
break;
case 'transitionend':
case 'webkitTransitionEnd':
case 'oTransitionEnd':
case 'MSTransitionEnd':
this._transitionEnd(e);
break;
}
} }; function createDefaultScrollbar() {
var scrollbar = document.createElement('div'),
indicator = document.createElement('div'); scrollbar.style.cssText = 'position:absolute;z-index:9999';
scrollbar.style.cssText += ';width:7px;bottom:2px;top:2px;right:1px';
scrollbar.style.cssText += ';overflow:hidden'; indicator.style.cssText = '-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box;position:absolute;background:rgba(0,0,0,0.5);border:1px solid rgba(255,255,255,0.9);border-radius:3px';
indicator.style.width = '100%'; scrollbar.appendChild(indicator); return scrollbar;
} function Indicator(scroller, opts) {
this.wrapper = typeof opts.el == 'string' ? document.querySelector(opts.el) : opts.el;
this.indicator = this.wrapper.children[0]; this.wrapperStyle = this.wrapper.style;
this.indicatorStyle = this.indicator.style;
this.scroller = scroller; this.sizeRatioY = 1;
this.maxPosY = 0; this.wrapperStyle[utils.style.transform] = this.scroller.translateZ;
this.wrapperStyle[utils.style.transitionDuration] = '0ms';
//this.wrapperStyle.opacity = '0';
} Indicator.prototype = {
transitionTime: function (time) {
time = time || 0;
this.indicatorStyle[utils.style.transitionDuration] = time + 'ms';
},
transitionTimingFunction: function (easing) {
this.indicatorStyle[utils.style.transitionTimingFunction] = easing;
},
refresh: function () { this.transitionTime(); var r = this.wrapper.offsetHeight; // force refresh this.wrapperHeight = this.wrapper.clientHeight; this.indicatorHeight = Math.max(Math.round(this.wrapperHeight * this.wrapperHeight / (this.scroller.scrollerHeight || this.wrapperHeight || 1)), 8);
this.indicatorStyle.height = this.indicatorHeight + 'px'; this.maxPosY = this.wrapperHeight - this.indicatorHeight;
this.sizeRatioY = (this.scroller.maxScrollY && (this.maxPosY / this.scroller.maxScrollY)); this.updatePosition();
},
destroy: function () {
this.wrapper.remove();
},
updatePosition: function () {
var y = Math.round(this.sizeRatioY * this.scroller.y) || 0;
this.y = y; //不需要兼容方式了
this.indicatorStyle[utils.style.transform] = 'translate(0px,' + y + 'px)' + this.scroller.translateZ; },
fade: function (val, hold) {
if (hold && !this.visible) {
return;
} clearTimeout(this.fadeTimeout);
this.fadeTimeout = null; var time = val ? 250 : 500,
delay = val ? 0 : 300; val = val ? '1' : '0'; this.wrapperStyle[utils.style.transitionDuration] = time + 'ms'; this.fadeTimeout = setTimeout($.proxy(function (val) {
this.wrapperStyle.opacity = val;
this.visible = +val;
}, this), delay); }
}; IScroll.utils = utils;

核心代码

代码中引入了fastclick解决其移动端点击问题,demo效果在此:

http://sandbox.runjs.cn/show/xq2fbetv

基本代码出来了,我们现在来一个个埋坑,首先解决难的问题!

光标跳动/文本框消失

光标跳动是什么现象大家都知道了,至于导致的原因又我们测试下来,即可确定罪魁祸首为:transform,于是我们看看滑动过程中发生了什么

① 每次滑动会涉及到位置的变化

this._translate(0, newY);

② 每次变化会改变transform属性

 //移动x,y这里比较简单就不分离y了
_translate: function (x, y) {
this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ; this.x = x;
this.y = y; if (this.options.scrollbars) {
this.indicator.updatePosition();
} },

我们这里做一次剥离,将transform改成直接改变top值看看效果

this.scrollerStyle['top'] = y + 'px';

而事实证明,一旦去除transform属性,我们这里便不再有光标闪动的问题了。

更进一步的分析,实验,你会发现其实引起的原因是这句:

//       this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ;
this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' ;

没错,就是css3d加速引起的,他的优势是让动画变得顺畅,却不曾想到会引起文本框光标闪烁的问题

针对ios闪烁有一个神奇的属性是

-webkit-backface-visibility: hidden;

于是加入到,scroller元素上后观察之,无效,舍弃该方案再来就是一些怪办法了:

滑动隐藏虚拟键盘

文本获取焦点的情况下,会隐藏虚拟键盘,连焦点都没有了,这个问题自然不药而愈,于是我们只要滑动便让其失去焦点,这样似乎狡猾的绕过了这个问题

在touchmove逻辑处加入以下逻辑

 //暂时只考虑input问题,有效再扩展
var el = document.activeElement;
if (el.nodeName.toLowerCase() == 'input') {
el.blur();
this.disable();
setTimeout($.proxy(function () {
this.enable();
}, this), 250);
return;
}

该方案最为简单粗暴,他在我们意图滑动时便直接导致虚拟键盘失效,从而根本不会滑动,便错过了光标跳动的问题

甚至,解决了由于滚动导致的文本框消失问题!!!

其中有一个250ms的延时,这个期间是虚拟键盘隐藏所用时间,这个时间段将不可对IScroll进行操作,该方案实验下来效果还行

其中这个延时在200-300之间比较符合人的操作习惯,不设置滚动区域会乱闪,取什么值各位自己去尝试,测试地址:

http://sandbox.runjs.cn/show/8nkmlmz5

这个方案是我觉得最优的方案,其是否接受还要看产品态度

死磕-重写_translate

_translate是IScroll滑动的总控,这里默认是使用transform进行移动,但若是获取焦点的情况下我们可以具有不一样的方案

在文本框具有焦点是,我们使用top代替transform!

PS:这是个烂方法不建议采用

 //移动x,y这里比较简单就不分离y了
_translate: function (x, y) { var el = document.activeElement;
if (el.nodeName.toLowerCase() == 'input') {
this.scrollerStyle['top'] = y + 'px';
} else {
this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ;
} this.x = x;
this.y = y; if (this.options.scrollbars) {
this.indicator.updatePosition();
} },

该方案被测试确实可行,不会出现光标闪的现象,但是有一个问题却需要我们处理,便是一旦文本框失去焦点,我们要做top与transform的换算

所以这是一个烂方法!!!这里换算事实上也不难,就是将top值重新归还transform,但是整个这个逻辑却是让人觉得别扭

而且我们这里还需要一个定时器去做计算,判断何时文本框失去焦点,整个这个逻辑就是一个字 坑!

 //移动x,y这里比较简单就不分离y了
_translate: function (x, y) { var el = document.activeElement;
if (el.nodeName.toLowerCase() == 'input') {
this.scrollerStyle['top'] = y + 'px'; //便需要做距离换算相关清理,一旦文本框事情焦点,我们要做top值还原
if (!this.TimerSrc) {
this.TimerSrc = setInterval($.proxy(function () {
var el = document.activeElement;
if (el.nodeName.toLowerCase() != 'input') { pos = this.getComputedPosition(); var top = $(scroller).css('top');
this.scrollerStyle['top'] = '0px';
console.log(pos); var _x = Math.round(pos.x);
var _y = Math.round(pos.y);
_y = _y + parseInt(top); //移动过去
this._translate(_x, _y); clearInterval(this.TimerSrc);
this.TimerSrc = null;
}
}, this), 20);
}
} else {
this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ;
} this.x = x;
this.y = y; if (this.options.scrollbars) {
this.indicator.updatePosition();
} },

经测试,该代码可以解决光标跳动问题,但是坑不坑大家心里有数,一旦需要*使用定时器的地方,必定会有点坑!测试地址

http://sandbox.runjs.cn/show/v9pno9d8

死磕-文本框消失

文本框消息是由于滚动中产生动画,将文本框搞到区域外了,这个时候一旦我们输入文字,导致input change,系统便会自动将文本定位到中间,而出现文本不可见问题

该问题的处理最好的方案,依旧是方案一,若是这里要死磕,又会有许多问题,方案无非是给文本设置changed事件,或者定时器什么的,当变化时,自动将文本元素

至于IScroll可视区域,楼主这里就不献丑了,因为我基本决定使用方案一了。

步长移动

所谓步长移动便是我一次必须移动一定距离,这个与图片横向轮播功能有点类似,而这类需求在移动端数不胜数,那我们的IScroll应该如何处理才能加上这一伟大特性呢?

去看IScroll的源码,人家都已经实现了,居然人家都实现了,哎,但是我们这里不管他,照旧做我们的事情吧,加入步长功能

PS:这里有点小小的失落,我以为没有实现呢,这样我搞出来肯定没有官方的优雅了!

思路

思路其实很简单,我们若是设置了一个步长属性,暂时我们认为他是一个数字(其实可以是bool值,由库自己计算该值),然后每次移动时候便必须强制移动该属性的整数倍即可,比如:

 var s = new IScroll({
wrapper: $('#wrapper'),
scroller: $('#scroller'),
setp: 40
});

这个便要求每次都得移动10px的步长,那么这个如何实现呢?其实实现点,依然是_translate处,我们这里需要一点处理

 //移动x,y这里比较简单就不分离y了
_translate: function (x, y, isStep) { //处理步长
if (this.options.setp && !isStep) {
var flag2 = y > 0 ? 1 : -1; //这个会影响后面的计算结果
var top = Math.abs(y);
var mod = top % this.options.setp;
top = (parseInt(top / this.options.setp) * this.options.setp + (mod > (this.options.setp/2) ? this.options.setp : 0)) * flag2;
y = top;
} this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ; this.x = x;
this.y = y; if (this.options.scrollbars) {
this.indicator.updatePosition();
} },

这样一改后,每次便要求移动40px的步长,当然,我这里代码写的不是太好,整个效果在此

这里唯一需要处理的就是touchmove了,每次move的时候,我们不应该对其进行步长控制,而后皆可以,这种控制步长的效果有什么用呢?请看这个例子:

双IScroll的问题

todo......

异步DOM加载,不可滑动

todo......

结语

今日耗时比较长了,学习暂时到此,我们下次继续。