Unity Inspector 给组件自动关联引用(二)

时间:2023-03-09 22:42:46
Unity Inspector 给组件自动关联引用(二)

通过声明的变量名称,主动关联引用.

使用这个关联引用两种方式
1.  给你组件继承  MonoAutoQuote 点击组件inspector 按钮执行
2.  给你组件类添加[AAutoQuote] 特性  通过Plateface/SetSelectGameRef 执行

[AAutoQuote]
public class MonoAutoQuote : MonoBehaviour ,IAutoQuote{}

public interface IAutoQuote { }

public class AAutoQuote : Attribute {}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection; //[CanEditMultipleObjects]
[CustomEditor(typeof(MonoAutoQuote), true)]
public class AutoQuoteEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI(); if (GUILayout.Button("关联子节点引用"))
{
Component c = target as Component;
if (c != null)
AutioQuoteMenu.SetRef(c, c.gameObject);
} }
} public class AutioQuoteMenu
{
[MenuItem("Plateface/SetSelectGameRef %&A")]
public static void SetRef()
{
GameObject o = Selection.activeGameObject;
if (o != null)
{
Component[] cAry = o.GetComponents<Component>();
foreach (var c in cAry)
{
System.Type componentType = c.GetType();
if ((typeof(MonoBehaviour).IsAssignableFrom(componentType)) || IsHasAttribute(componentType))
{
SetRef(c, o);
}
}
}
} public static void SetRef(Component c, GameObject o)
{
System.Type t = c.GetType();
var infoList = t.GetFields(BindingFlags.Public | BindingFlags.Instance);
System.Text.StringBuilder sb = new System.Text.StringBuilder();
string name = string.Empty;
foreach (var item in infoList)
{
var fieldType = item.FieldType; if ((typeof(MonoBehaviour).IsAssignableFrom(fieldType)))
{
if (item.Name.StartsWith("m"))
{
name = item.Name.Substring(1);
Transform tr = o.transform.Find(name);
if (tr == null)
{
Debug.LogError(name + "引用没找到");
continue;
} Component com = tr.GetComponent(fieldType);
item.SetValue(c, com);
}
}
}
} public static bool IsHasAttribute(System.Type type)
{
System.Object[] oList = type.GetCustomAttributes(typeof(AAutoQuote), false);
foreach (var item in oList)
{
if ((item as AAutoQuote) != null)
return true;
} return false;
}
}