java图形界面写个小桌面,内置简单小软件

时间:2023-03-09 02:28:41
java图形界面写个小桌面,内置简单小软件

一、做个这样的效果,双击图标打开相应的应用

java图形界面写个小桌面,内置简单小软件

二、主界面类,使用JavaSwing的JDesktopPane类创建这个桌面

package com.swing;

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Timer;
import java.util.TimerTask; import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JDesktopPane;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JLabel; import com.swing.plane.PanelGame;
import com.swing.sunModel.SunModel;
/**
* 获取文件的图标
FileSystemView fileSystemView = FileSystemView.getFileSystemView();
ImageIcon icon = (ImageIcon) fileSystemView.getSystemIcon(file);
BufferedImage i = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB);
i.getGraphics().drawImage(icon.getImage(), 0, 0, null);
File out = new File("src/lib/hello.png");
try {
ImageIO.write(i, "png", out);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
* @author may
*
*/
public class Desktop extends JFrame { private static final long serialVersionUID = 3899092629742973479L; private JDesktopPane desktop = null;//定义桌面面板
private JLabel backgroundImage = null;//定义桌面背景
private MouseOption mouseOption = new MouseOption();//鼠标监听对象 public Desktop(String title) {
super(title);
Toolkit toolkit = Toolkit.getDefaultToolkit();
//得到系统屏幕的大小
Dimension dimension = toolkit.getScreenSize();
//设置布局管理为BorderLayout
this.setLayout(new BorderLayout());
int width = (int)dimension.getWidth();
int height = (int)dimension.getHeight() - 100;
this.setSize(width, height);
desktop = new JDesktopPane();
backgroundImage = new JLabel();
//创建一个空的的图片
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Graphics2D g = image.createGraphics();
BufferedImage ad = null;
try {
//读取背景图
ad = ImageIO.read(this.getClass().getResource("/lib/rapeFlower.jpg"));
} catch (IOException e) { e.printStackTrace();
}
//将背景图按比例缩放重新画到之前创建的空图片
g.drawImage(ad, 0, 0, width, height, null);
//转化为Icon类图片
ImageIcon img = new ImageIcon(image);
backgroundImage.setIcon(img);
//设置存放背景图的背景标签的位置和大小
backgroundImage.setBounds(new Rectangle(0, 0, width, height)); //创建按钮
JButton myCompute = new JButton();
myCompute.setIcon(new ImageIcon(this.getClass().getResource("/lib/computer.png")));
myCompute.setBounds(20, 20, 48, 48);
//设置按钮为透明
myCompute.setContentAreaFilled(false);
//除去边框
myCompute.setBorderPainted(false);
//添加事件监听
myCompute.addMouseListener(mouseOption );
//设置它的文本标识
myCompute.setText("compute");
//添加到桌面,并且比设置它的层次,比背景图更高一个层次,否侧会被背景图遮住,看不见
desktop.add(myCompute, Integer.MIN_VALUE + 1); JButton myNotebook= new JButton();
myNotebook.setIcon(new ImageIcon(this.getClass().getResource("/lib/notebook.png")));
myNotebook.setBounds(20, 88, 48, 48);
myNotebook.setContentAreaFilled(false);
myNotebook.setBorderPainted(false);
myNotebook.addMouseListener(mouseOption);
myNotebook.setText("notebook");
desktop.add(myNotebook, Integer.MIN_VALUE + 1); JButton myPanel= new JButton();
myPanel.setIcon(new ImageIcon(this.getClass().getResource("/lib/paper_plane.png")));
myPanel.setBounds(20, 156, 48, 48);
myPanel.setContentAreaFilled(false);
myPanel.setBorderPainted(false);
myPanel.addMouseListener(mouseOption);
myPanel.setText("panel");
desktop.add(myPanel, Integer.MIN_VALUE + 1); JButton mySunModel = new JButton();
mySunModel.setIcon(new ImageIcon(this.getClass().getResource("/lib/earth.net.png")));
mySunModel.setBounds(20, 224, 48, 48);
mySunModel.setContentAreaFilled(false);
mySunModel.setBorderPainted(false);
mySunModel.addMouseListener(mouseOption);
mySunModel.setText("sunModel");
desktop.add(mySunModel, Integer.MIN_VALUE + 1); desktop.add(backgroundImage, new Integer(Integer.MIN_VALUE)); this.getContentPane().add(desktop, BorderLayout.CENTER);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true); } private class MouseOption extends MouseAdapter {
private int count;
private Timer timer = new Timer();
private String str = null; private class MyTimerTask extends TimerTask {
JButton button = null; public MyTimerTask(JButton button) {
this.button = button; } @Override
public void run() {
//超过0.4s且点击了一次
if(count == 1) {
count = 0;
}
//在0.4s内点击两次
if(count == 2) {
//JDK7.0以上支持switch字符串
switch(str) {
case "fileChooser" :
JFileChooser fileChooser = new JFileChooser();
fileChooser.setFileSelectionMode(JFileChooser.FILES_AND_DIRECTORIES);
fileChooser.showOpenDialog(Desktop.this);
File file = fileChooser.getSelectedFile();
if(file != null) { System.out.println(file.getAbsolutePath()); }
break;
case "notebook" :
//调用windows系统自带的notepad
/*try {
Runtime.getRuntime().exec("notepad");
} catch (IOException e) {
e.printStackTrace();
}*/
//调用自个写的一个特简易的记事本程序
Notepad notepad = new Notepad();
desktop.add(notepad);
notepad.toFront(); break;
case "compute" :
//打开windows的文件管理器
try {
java.awt.Desktop.getDesktop().open(new File(System.getProperty("user.home")));
} catch (IOException e) {
e.printStackTrace();
}
break;
case "panel" :
//启动飞机大战游戏
new PanelGame();
break; case "sunModel" :
//启动太阳系模型,虽然没啥用,用来装B
new SunModel();
break;
} button.setContentAreaFilled(false);
count = 0;
} } } /**
* 添加鼠标点击事件
*/
@Override
public void mouseClicked(MouseEvent e) {
JButton button = (JButton) e.getSource();
button.setContentAreaFilled(true);
str = button.getText();
count ++;//用于记录点击次数
//定制双击事件,使用定时器,每次点击后,延时0.4
timer.schedule(new MyTimerTask(button), 400); } } public static void main(String[] args) {
new Desktop("桌面");
} }

三、Notepad简易小程序

1、效果图

java图形界面写个小桌面,内置简单小软件

2、Notepad.java的代码

package com.swing;

import java.awt.Desktop;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter; import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JScrollPane;
import javax.swing.JTextArea; /**
* 简易笔记本
* @author may
*
*/
public class Notepad extends JInternalFrame { private static final long serialVersionUID = -6148113299360403243L; private JMenuBar menuBar = null;//菜单栏
private JTextArea textArea = null;//输入框
private JScrollPane scrollPane = null;//带滚动条的面板
private MyAction myAction = new MyAction();//事件对象
private String dir = null;//保存打开过或者保存过文件的文件夹
private String fileDir = null;//保存你打开文件的文件夹
private boolean ctrlClick = false;//用于检测当前,你是否按下了Ctrl键
private boolean sClick = false;//用于检测当前,你是否按下了s键 public Notepad() {
super("notepad");
this.setSize(600, 500);//窗口的大小
menuBar = new JMenuBar();//创建菜单栏
JMenu menu1 = new JMenu("文件");//创建菜单
JMenuItem menuItem2 = new JMenuItem("打开");//创建菜单项
JMenuItem menuItem4 = new JMenuItem("保存");//创建菜单项
menuItem4.addActionListener(myAction);//绑定事件
menuItem2.addActionListener(myAction);//绑定事件
JMenuItem menuItem3 = new JMenuItem("打开文件所在目录");
menuItem3.addActionListener(myAction);
menu1.add(menuItem2);
menu1.add(menuItem3);
menu1.add(menuItem4); JMenu menu2 = new JMenu("版本信息");
menu2.addMouseListener(new MouseAdapter() { @Override
public void mouseClicked(MouseEvent e) {
//定义弹窗后的按钮的文字
String[] options = {"确定"};
//创建一个弹窗
JOptionPane.showOptionDialog(Notepad.this, "version:0.1-snapshoot", "关于", JOptionPane.OK_OPTION, JOptionPane.INFORMATION_MESSAGE, null, options, "确定");
} });
menuBar.add(menu1);
menuBar.add(menu2);
this.setJMenuBar(menuBar);
textArea = new JTextArea();
//添加键盘检测事件
textArea.addKeyListener(new keyOption());
// this.getContentPane().add(menuBar, BorderLayout.NORTH);
//设置字体
textArea.setFont(new Font("微软雅黑", Font.PLAIN, 18));
scrollPane = new JScrollPane(textArea);
//当文本水平溢出时出现滚动条
scrollPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
//当文本垂直溢出时出现滚动条
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED);
this.getContentPane().add(scrollPane);
//居中显示
//this.setLocationRelativeTo(null);
//最小化
this.setIconifiable(true);
//可关闭
this.setClosable(true);
//可改变大小
this.setResizable(true);
//销毁窗口
this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
this.setVisible(true); } /**
* 打开文件选择和保存对话框
* @param flag
*/
public void openChooseDialog(String flag) {
BufferedReader reader = null;
JFileChooser fileChooser = new JFileChooser();
if(dir != null) {
//定位上次打开和保存过文件的位置
fileChooser.setCurrentDirectory(new File(dir));
} switch(flag) {
case "打开" :
//指定它的父窗口
fileChooser.showOpenDialog(Notepad.this);
//定义文件选择模式
fileChooser.setFileSelectionMode(JFileChooser.FILES_ONLY); File file = fileChooser.getSelectedFile();
if(file != null) {
try {
//得到选择文件的路径
dir = file.getAbsolutePath();
fileDir = dir;
dir = dir.substring(0, dir.lastIndexOf("\\") + 1);
reader = new BufferedReader(new InputStreamReader(new FileInputStream(file), "utf-8"));
String str = reader.readLine();
textArea.setText("");
//读取文件内容
while(str != null) {
textArea.append(str + "\n");
str = reader.readLine(); }
} catch (Exception ex) {
ex.printStackTrace();
} finally {
if(reader != null) {
try {
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
} }
} break;
case "保存" :
//打开保存文件的对话框
fileChooser.showSaveDialog(Notepad.this);
//得到保存文件后的文件对象
File saveFile = fileChooser.getSelectedFile();
if(saveFile != null) {
//得到保存文件的路径
String absolutePath = saveFile.getAbsolutePath();
fileDir = absolutePath;
FileOutputStream out = null;
BufferedWriter buffOut = null; dir = absolutePath.substring(0, absolutePath.lastIndexOf("\\") + 1);
//保存文件
try {
out = new FileOutputStream(absolutePath);
buffOut = new BufferedWriter(new OutputStreamWriter(out));
String text = textArea.getText();
if(text != null) {
buffOut.write(text); }
buffOut.flush();
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if(out != null) {
out.close(); }
if(buffOut != null) {
buffOut.close();
}
} catch (IOException e1) {
e1.printStackTrace();
}
} } break;
case "打开文件所在目录":
if(dir != null) {
try {
//打开文件目录
Desktop.getDesktop().open(new File(dir));
} catch (IOException e) {
e.printStackTrace();
}
}
break;
} } /**
* 事件监听类
* @author may
*
*/
private class MyAction implements ActionListener { @Override
public void actionPerformed(ActionEvent e) {
JMenuItem item = (JMenuItem) e.getSource();
String flag = item.getText();
switch (flag) {
case "打开":
openChooseDialog(flag);
break;
case "保存":
openChooseDialog(flag);
break;
case "打开文件所在目录":
openChooseDialog(flag);
break;
} } }
/**
* 键盘监听内部类
* @author may
*
*/
private class keyOption extends KeyAdapter { @Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(17 == keyCode) {
ctrlClick = true;
} else if(83 == keyCode) {
sClick = true; }
//判断Ctrl与s键是否按下,按下就开始保存
if(ctrlClick && sClick) {
FileOutputStream out = null;
BufferedWriter buffOut = null; try {
if(fileDir != null) {
out = new FileOutputStream(fileDir);
buffOut = new BufferedWriter(new OutputStreamWriter(out));
String text = textArea.getText();
if(text != null) {
buffOut.write(text); }
buffOut.flush();
} else {
openChooseDialog("保存"); }
} catch (Exception ex) {
ex.printStackTrace();
} finally {
try {
if(out != null) {
out.close(); }
if(buffOut != null) {
buffOut.close();
}
} catch (IOException e1) {
e1.printStackTrace();
}
} }
} @Override
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
if(17 == keyCode) {
ctrlClick = false;
} else if(83 == keyCode) {
sClick = false; }
} } }

四、飞机大战简易小游戏

1、效果图

java图形界面写个小桌面,内置简单小软件

 2、代码

(1)主类PanelGame.java

package com.swing.plane;

import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import java.util.Random; import com.swing.util.ImageLoadUtil; /**
* 主类
* @author may
*
*/
public class PanelGame extends Frame { private static final long serialVersionUID = 6719627071124599012L;
//我方飞机场
private List<Panel> Goodpanels = new ArrayList<Panel>();
//敌军飞机场
private List<Panel> panels = new ArrayList<Panel>();
//公共的子弹工厂
private List<Shell> shells = new ArrayList<Shell>();
//随机
private Random random = new Random();
//战场背景
private static Image image = ImageLoadUtil.loadImage("/lib/bg.jpg");
//缓冲图
private BufferedImage buffImage = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);
//爆炸
private List<Explode> explodes = new ArrayList<Explode>();
//杀敌数
public int killEnemyCount = 0;
//死亡次数
public int deadCount = 0; public PanelGame() {
this.setSize(500,500);
this.setLocation(300, 100);
this.addWindowListener(new WindowAdapter() { @Override
public void windowClosing(WindowEvent e) {
PanelGame.this.dispose();
} });
//在显示(画窗口前new出来,否则会报空指针异常)
//panel = new Panel(100,100, false);
this.addKeyListener(new keyCtrl());
this.createGoodPanels(1);
this.setVisible(true);
new Thread(new MyThread()).start(); } public void createPanels(int num) {
for(int i = 0; i < num; i++) {
panels.add(new Panel(this, true));
} } public void createGoodPanels(int num) {
if(Goodpanels.size() <= 0) { for(int i = 0; i < num; i++) {
Goodpanels.add(new Panel(452, 250, false, this));
} }
} public List<Explode> getExplodes() {
return explodes;
} public List<Shell> getShells() {
return shells;
} public List<Panel> getPanels() {
return panels;
} public List<Panel> getGoodpanels() {
return Goodpanels;
} @Override
public void paint(Graphics g) {
g.drawImage(buffImage, 0, 0, null);
} @Override
public void update(Graphics g) {
Graphics warG = buffImage.getGraphics();
warG.fillRect(0, 0, 500, 500);
warG.drawImage(image, 0, 0, 500, 500, null);
Color c = warG.getColor();
warG.setColor(Color.gray);
warG.setFont(new Font("微软雅黑", Font.PLAIN, 18));
warG.drawString("击毁敌机:" + killEnemyCount, 10, 50);
warG.drawString("死亡次数:" + deadCount, 10, 80); for(int i = 0; i < Goodpanels.size(); i++) {
Goodpanels.get(i).draw(warG);
warG.drawString("生命值:" + Goodpanels.get(i).lifeValue, 10, (i+1)*30 + 80);
}
warG.setColor(c);
for(int i = 0; i < panels.size(); i++) {
panels.get(i).draw(warG);
}
for(int i = 0; i < shells.size(); i++) {
shells.get(i).draw(warG);
}
for(int i = 0; i < explodes.size(); i++) {
explodes.get(i).draw(warG);
}
paint(g);
warG.setColor(c);
if(this.getPanels().size() < 3) {
this.createPanels(random.nextInt(6) + 1); }
} public List<Panel> getPanel() {
return Goodpanels;
} public static void main(String[] args) {
new PanelGame();
} private class keyCtrl extends KeyAdapter { @Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_F1) {
createGoodPanels(1); } for(int i = 0; i < Goodpanels.size(); i++) { Goodpanels.get(i).keyPressed(e);
} } @Override
public void keyReleased(KeyEvent e) {
for(int i = 0; i < Goodpanels.size(); i++) { Goodpanels.get(i).keyReleased(e);
}
} } private class MyThread implements Runnable { @Override
public void run() {
while(true) {
repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
} } } }

(2)Panel.java

package com.swing.plane;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.List;
import java.util.Random; import com.swing.util.ImageLoadUtil;
/**
* 飞机类
* @author may
*
*/
public class Panel { private int x;//位置
private int y;//位置
private static final int WIDTH = 48;//飞机的大小
private static final int HEIGHT = 48;//飞机的大小
private static final int WAR_WIDTH = 500;//游戏窗口的大小
private static final int WAR_HEIGHT = 500;//游戏窗口的大小
private boolean up = false, right = false, down = false, left = false;//飞机的移动方向
private boolean enemy = true;//默认为敌机
private static Image[] images = new Image[2];//敌机与我方的飞机图片
private List<Shell> shells = null;//子弹容器
private int step = 1;//移动的步数
private boolean isLive = true;//默认飞机生存
private int oldX = x;//记录飞机上一次的位置
private int oldY = y;//记录飞机上一次的位置
private int keep = 0;//敌机自动发射子弹的间隔
private Random random = new Random();//定义随机数,用于定义敌机的子弹发射的时间间隔
private Director dir = Director.STOP;//飞机默认是不动的
private PanelGame game;//游戏主类
public int lifeValue = 90;//飞机的生命值 static {
for(int i = 0; i < images.length; i++) {
images[i] = ImageLoadUtil.loadImage("/lib/plane" + (i + 1) + ".png");
images[i].getWidth(null); } } public Panel(PanelGame game, boolean enemy) {
this.game = game;
this.enemy = enemy;
//如果是敌机,定义它初始位置
if(this.enemy) {
this.x = - random.nextInt(3 * WIDTH) ;
this.y = random.nextInt(WAR_HEIGHT - 2 * HEIGHT) + HEIGHT;
}
this.shells = game.getShells();
} public Panel(int x, int y, boolean enemy, PanelGame game) {
this.x = x;
this.y = y;
this.enemy = enemy;
this.game = game;
this.shells = game.getShells();
} public void draw(Graphics g) {
//如果飞机还活着,就画它
if(this.isLive) { Color c = g.getColor();
if(enemy) {
g.drawImage(images[1], x, y, WIDTH, HEIGHT, null); } else {
g.drawImage(images[0], x, y, WIDTH, HEIGHT, null);
}
g.setColor(c);
g.setColor(c); this.move();
if(enemy) {
this.hit(game);
}
} } /**
* 创建子弹
*/
public void createShells() {
if(!enemy) {
this.getShells().add(new Shell(x - 10, y + 20, this, false, game)); } else { this.getShells().add(new Shell(x + 50, y + 20, this, true, game));
} } public boolean isEnemy() {
return enemy;
} public int getX() {
return x;
} public List<Shell> getShells() {
//shells = game.getShells();
return shells;
}
//如果飞机被击毁,飞机在飞机战场上消失(主类的容器)
public void removedeadPlane() {
this.isLive = false;
if(!this.isLive && this.enemy) {
game.getPanels().remove(this);
}
if(!this.isLive && !this.enemy) {
game.getPanel().remove(this);
} } public boolean isLive() {
return isLive;
} public void setLive(boolean isLive) {
this.isLive = isLive;
} public int getY() {
return y;
}
//确定方向,这些方向的确定是通过按键监听来确定
private void directer() {
if( left && !down && !right && !up ) {
dir = Director.L;
} else if( left && up && !right && !down ) {
dir = Director.LU;
} else if( up && !left && !right && !down ) {
dir = Director.U;
} else if( up && right && !left && !down ) {
dir = Director.RU;
} else if( right && !up && !left && !down ) {
dir = Director.R;
} else if( right && down && !up && !left ) {
dir = Director.RD;
} else if( down && !up && !right && !left ) {
dir = Director.D;
} else if( left && down && !right && !up ) {
dir = Director.LD;
} else if( !left && !up && !right && !down ) {
dir = Director.STOP;
}
} //根据方向的移动方法
public void move() {
oldX = x;
oldY = y; switch(dir) {
case L:
x -= step;
break;
case LU:
x -= step;
y -= step;
break;
case U:
y -= step;
break;
case RU:
x += step;
y -= step;
break;
case R:
x += step;
break;
case RD:
x += step;
y += step;
break;
case D:
y += step;
break;
case LD:
x -= step;
y += step;
break;
case STOP:
break;
}
//如果不是敌机,不允许它跑出战场
if(!enemy) { if(x > (WAR_WIDTH - 48) || x < 0) {
x = oldX; }
if(y > (WAR_HEIGHT - 48) || y < 30) {
y = oldY; } }
//如果是敌机,确定它的方向
if(enemy) {
dir = Director.R;
//每隔50个刷新周期,发射一枚子弹
if(keep == 0) {
keep = 50;
this.createShells();
}
keep --;
//如果敌机逃出战场,摧毁它
if(x > WAR_WIDTH) {
game.getPanels().remove(this); } } } //键盘按下监听事件,由主类调用
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
switch(keyCode) {
case KeyEvent.VK_UP :
this.up = true;
break;
case KeyEvent.VK_RIGHT :
this.right = true;
break;
case KeyEvent.VK_DOWN :
this.down = true;
break;
case KeyEvent.VK_LEFT :
this.left = true;
break;
}
this.directer(); } //键盘抬起监听事件,由主类调用
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
switch(keyCode) {
case KeyEvent.VK_UP :
this.up = false;
break;
case KeyEvent.VK_RIGHT :
this.right = false;
break;
case KeyEvent.VK_DOWN :
this.down = false;
break;
case KeyEvent.VK_LEFT :
this.left = false;
break;
case KeyEvent.VK_CONTROL :
this.createShells();
break;
}
this.directer();
}
//矩形碰撞检测
public Rectangle getRectangle() { return new Rectangle(this.x, this.y, WIDTH, HEIGHT); } //撞到了就爆炸
public void createExplode() { game.getExplodes().add(new Explode(this.x, this.y, game));
} public void hit(PanelGame game) { if(this.enemy) {
List<Panel> p = game.getGoodpanels();
for(int i = 0; i < p.size(); i++) {
if(this.getRectangle().intersects(p.get(i).getRectangle())) {
game.getPanels().remove(this); p.get(i).lifeValue -= 30; if(p.get(i).lifeValue <= 0) { game.getGoodpanels().remove(p.get(i)); }
this.createExplode(); }
} } } }

(3)、Shell.java炮弹类

package com.swing.plane;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.List;
/**
* 炮弹类
* @author may
*
*/
public class Shell { private int x;
private int y;
private static final int WIDTH = 10;
private static final int HEIGHT = 10;
private boolean enemy = false;
private boolean isLive = true;
private Panel panel;
private PanelGame game;
private int step =2; public Shell(int x, int y, Panel panel, boolean enemy, PanelGame game) {
this.x = x;
this.y = y;
this.panel = panel;
this.enemy = enemy;
this.game = game;
} public void draw(Graphics g) { if(this.isLive) { Color c = g.getColor();
if(enemy) { g.setColor(Color.red);
} else { g.setColor(Color.yellow);
}
g.fillOval(this.x, this.y, WIDTH, HEIGHT);
g.setColor(c);
move();
this.hit(game);
} } public Rectangle getRectangle() {
Rectangle rectangle = new Rectangle(x, y, WIDTH, HEIGHT); return rectangle;
} public boolean isLive() {
return isLive;
} public void setLive(boolean isLive) {
this.isLive = isLive;
} public void move() {
if(!enemy) {
x -= step;
} else {
x += step;
} if(x < 10 || x > 500) {
this.setLive(false);
panel.getShells().remove(this);
} } public void setX(int x) {
this.x = x;
} public void setY(int y) {
this.y = y;
}
//撞到了就爆炸
public void createExplode() { game.getExplodes().add(new Explode(this.x, this.y, game));
}
//碰撞检测方法
public void hit(PanelGame game) {
List<Panel> enemys = game.getPanels();
List<Panel> goods = game.getPanel();
for(int i = 0; i < enemys.size(); i++) {
if(this.enemy != enemys.get(i).isEnemy()) { if(this.getRectangle().intersects(enemys.get(i).getRectangle())) {
this.setLive(false);
panel.getShells().remove(this);
enemys.get(i).removedeadPlane();
this.createExplode();
game.killEnemyCount ++;
}
} } for(int i = 0; i < goods.size(); i++) {
if(this.enemy != goods.get(i).isEnemy()) { if(this.getRectangle().intersects(goods.get(i).getRectangle())) {
this.setLive(false);
panel.getShells().remove(this);
goods.get(i).lifeValue -= 30; if(goods.get(i).lifeValue <= 0) {
game.deadCount ++;
goods.get(i).removedeadPlane(); }
this.createExplode();
}
} } } }

(4)爆炸类Explode.java

package com.swing.plane;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image; import com.swing.util.ImageLoadUtil;
/**
* 爆炸类
* @author may
*
*/
public class Explode { private int x;//爆炸位置
private int y;//爆炸位置
private static Image[] images = new Image[10];
private int count = 0;//当前播放到的图片在数组中的下标
private PanelGame game;//持有主窗口的引用 //静态加载图片
static {
for(int i = 0; i < images.length; i++) {
images[i] = ImageLoadUtil.loadImage("/lib/explode/" + (i) + ".gif");
//避免Java的懒加载,让它一用到就可直接用,否则可能一开始的一两张图将看不到
images[i].getHeight(null);
} } /**
*
* @param x 位置
* @param y 位置
* @param game 游戏主类
*/
public Explode(int x, int y, PanelGame game) {
this.x = x;
this.y = y;
this.game = game;
} public void draw(Graphics g) {
Color c = g.getColor();
if(count == 3) {
//播放完后将自己从主类容器中去掉
game.getExplodes().remove(this);
}
g.drawImage(images[count ++], this.x - images[count ++].getWidth(null)/2 , this.y - images[count ++].getHeight(null)/2, 30, 30, null);
g.setColor(c);
} }

(5)方向枚举常量

package com.swing.plane;

/**
* 定义飞机运动的方向
* @author may
*
*/
public enum Director { U, RU, R, RD, D , LD, L, LU, STOP; }

(6)图片加载辅助类

package com.swing.util;

import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException; import javax.imageio.ImageIO; public class ImageLoadUtil { private ImageLoadUtil() {} public static Image loadImage(String path) { BufferedImage image = null; try {
image = ImageIO.read(ImageLoadUtil.class.getResource(path));
} catch (IOException e) {
e.printStackTrace();
} return image; } }

五、太阳系模型(这个是本人以前刚学java的时候看的那个尚学堂java300讲视频里的,感觉好玩就自己弄了一个)

1、效果

java图形界面写个小桌面,内置简单小软件

2、代码

(1)定义图形大小的一些常量类

package com.swing.sunModel;

/**
* 常量类
* @author may
*
*/
public class Constant { public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600; public static final int FIXED_WIDTH = 40;
public static final int FIXED_HEIGHT = 35; }

(2)Star.java接口类

package com.swing.sunModel;

import java.awt.Graphics;

/**
* 行星的抽象类
* @author may
*
*/
public interface Star { public int getX(); public int getY(); public int getWidth(); public int getHeight(); public void draw(Graphics g); }

(3)FixedStar.java恒星类

package com.swing.sunModel;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.util.ArrayList;
import java.util.List; public class FixedStar implements Star { private int x;//x轴位置
private int y;//y轴位置
private int fixed_width;//物体的宽度
private int fixed_height;//物体的高度
private List<Star> planets = new ArrayList<Star>();//用于存储行星的容器
private static Image image = ImageLoadUtil.loadImage("/lib/Sun.png");////恒星的图片 public FixedStar(int fixed_width, int fixed_height) {
//计算出xy的值,是它居中显示
this.x = (Constant.GAME_WIDTH - fixed_width)/2;
this.y = (Constant.GAME_HEIGHT - fixed_height)/2;
this.fixed_width = fixed_width;
this.fixed_height = fixed_height;
this.createPlanet(); }
/**
* 创建围绕它转的所有行星
*/
private void createPlanet() {
Star earth= new Planet(100, 50, 30, 30, this, "/lib/earth.net.png", 0.09);
planets.add(earth);
planets.add(new Planet(20, 15, 15, 15, earth, "/lib/venus.png", 0.3, true));
planets.add(new Planet(200, 100, 30, 30, this, "/lib/goog_mars.png", 0.08));
planets.add(new Planet(250, 150, 30, 30, this, "/lib/uranus.png", 0.05));
planets.add(new Planet(350, 200, 30, 30, this, "/lib/venus.png", 0.03));
} /**
* 绘画方法
* @param g
*/
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.red);
//g.fillOval(this.x, this.y, fixed_width, fixed_height);
g.drawImage(image, this.x, this.y, fixed_width, fixed_height, null);
g.setColor(c);
//画出每个行星
for(int i = 0; i < this.planets.size(); i++) {
planets.get(i).draw(g); }
} public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public void setFixed_width(int fixed_width) {
this.fixed_width = fixed_width;
}
public void setFixed_height(int fixed_height) {
this.fixed_height = fixed_height;
}
@Override
public int getWidth() {
return fixed_height;
}
@Override
public int getHeight() {
return fixed_height;
} }

(4)父窗口类MyFrame.java

package com.swing.sunModel;

import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent; /**
* 定义一个父类,将常用的代码写到此处
* @author may
*
*/
public class MyFrame extends Frame { private static final long serialVersionUID = 8133309356114432110L; public MyFrame() {
this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
this.setLocationRelativeTo(null); this.addWindowListener(new WindowAdapter() { @Override
public void windowClosing(WindowEvent e) {
MyFrame.this.dispose();
}
});
this.setVisible(true); } }

(5)飞机类Planet.java

package com.swing.sunModel;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.util.ArrayList;
import java.util.List; public class Planet implements Star { private int x;//行星的位置
private int y;//行星的位置
private int planet_width;//行星的大小
private int planet_height;//行星的大小
private int longXpis; //离恒星的距离,就是椭圆的长轴
private int shortXpis;//离恒星的距离,就是椭圆的短轴
private Star fixedStar;//恒星
private double degree = 1;//角度
private Image image = null;//行星的图片,由于每个行星不同,所以定义为非静态的
private double speed = 0.01;//默认的改变角度的速度
private List<Planet> moon = new ArrayList<Planet>();//定义行星的子行星,如地球的月亮
private boolean satellite = false; public Planet(int x, int y) {
this.x = x;
this.y = y; }
/**
*
* @param longXpis 长轴
* @param shortXpis 短轴
* @param planet_width 行星的宽度
* @param planet_height 行星的高度
* @param fixedStar 中心星体,即恒星
* @param path 图片的位置
* @param speed 角度改变的速度
*/
public Planet(int longXpis, int shortXpis, int planet_width, int planet_height, Star fixedStar, String path,
double speed) {
//定义离中心星体的初始距离
this(fixedStar.getX() + fixedStar.getWidth() / 2 + longXpis - planet_width / 2,
fixedStar.getY() + fixedStar.getHeight() / 2 - planet_height / 2);
this.longXpis = longXpis;
this.shortXpis = shortXpis;
this.planet_height = planet_height;
this.planet_width = planet_width;
this.fixedStar = fixedStar;
this.image = ImageLoadUtil.loadImage(path);
this.speed = speed;
} public Planet(int longXpis, int shortXpis, int planet_width, int planet_height, Star planetStar, String path,
double speed, boolean satellite) {
this(longXpis, shortXpis, planet_width, planet_height, planetStar, path,
speed);
this.satellite = satellite;
} /**
* 绘画方法
* @param g
*/
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.gray);
//画出行星图片
g.drawImage(image, this.x, this.y, planet_width, planet_height, null);
//画出行星的运行轨迹
if(!satellite) {
g.drawOval(fixedStar.getX() - (longXpis - this.planet_width / 2),
fixedStar.getY() - (shortXpis - this.planet_height / 2), this.longXpis * 2, this.shortXpis * 2); }
g.setColor(c);
//以下的代码使行星做椭圆运动
this.x = (int) (fixedStar.getX() + longXpis * Math.cos(degree));
this.y = (int) (fixedStar.getY() + shortXpis * Math.sin(degree));
if(degree < 2 * Math.PI) {
degree += speed; } else {
degree = 0;
}
//画子行星
for(int i = 0; i < moon.size(); i++) {
moon.get(i).draw(g);
}
} public int getX() {
return x;
} public int getY() {
return y;
}
@Override
public int getWidth() {
return planet_width;
}
@Override
public int getHeight() {
return planet_height;
} }

(6)主类sunMode.java

package com.swing.sunModel;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage; public class SunModel extends MyFrame { private static final long serialVersionUID = -5330545593499050676L;
private static Image image = ImageLoadUtil.loadImage("/lib/star.jpg");
//恒星对象
private FixedStar fixedStar = new FixedStar(Constant.FIXED_WIDTH, Constant.FIXED_HEIGHT);
//创建一个缓冲图,用于双缓冲,避免闪烁出现
private BufferedImage buffImage = new BufferedImage(Constant.GAME_WIDTH, Constant.GAME_HEIGHT, BufferedImage.TYPE_INT_RGB); public SunModel() {
super();
this.setResizable(false);
new Thread(new MyThread()).start(); } @Override
public void paint(Graphics g) {
//将缓冲图直接画上去
g.drawImage(buffImage, 0, 0, null);
} //重写update方法,进行双缓冲,将需要显示的物体全画到缓冲图上,然后一次性显示出来
@Override
public void update(Graphics g) {
Graphics sunG = buffImage.getGraphics();
//将背景图画上
sunG.drawImage(image, 0, 0, null);
fixedStar.draw(sunG);
paint(g);
} public static void main(String[] args) {
new SunModel();
} private class MyThread implements Runnable { @Override
public void run() {
while(true) {
//调用重画方法
repaint();
try {
Thread.sleep(30);
} catch (InterruptedException e) {
e.printStackTrace();
}
} } } }

(7)图片加载辅助类ImageLoadUtil.java

package com.swing.sunModel;

import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException; import javax.imageio.ImageIO; public class ImageLoadUtil { private ImageLoadUtil() {} public static Image loadImage(String path) { BufferedImage image = null; try {
image = ImageIO.read(ImageLoadUtil.class.getResource(path));
} catch (IOException e) {
e.printStackTrace();
} return image; } }

图片放在src下的lib文件夹下