基于 zepto 的触摸函数封装

时间:2023-03-09 14:59:48
基于 zepto 的触摸函数封装

移动端使用 zepto 做一些基于触摸的动画的时候,需要开发一个函数库。

功能:实例化对象以后能够,触发相应的事件,能够返回给我,当前的移动方向和 X 轴 或者 Y 轴 的移动位移。

var TouchDirection = function(e) {
var startThat = {},
moveThat = {}; this.touchStartEven = function(e) { startThat.startX = e.touches[0].pageX;
startThat.startY = e.touches[0].pageY;
this.startThat = startThat; return this;
}; this.touchMoveEven = function(e) {
moveX = e.touches[0].pageX;
moveY = e.touches[0].pageY; tempX = this.startThat.startX - moveX;
tempY = this.startThat.startY - moveY;
absTempX = Math.abs(tempX);
absTempY = Math.abs(tempY);
angleTouch = absTempX / absTempY; if (tempX < 0 && angleTouch >= 1) {
//鼠标右滑动
moveThat.direction = 'right';
moveThat.moveX = absTempX;
this.moveThat = moveThat; return this;
}
if (tempX > 0 && angleTouch >= 1) {
//鼠标左滑动
moveThat.direction = 'left';
moveThat.moveX = absTempX;
this.moveThat = moveThat; return this; }
if (tempY > 0 && angleTouch < 1) {
//上滑
moveThat.direction = 'up';
moveThat.moveY = absTempY;
this.moveThat = moveThat; return this;
} if (tempY < 0 && angleTouch < 1) {
//下滑
moveThat.direction = 'down';
moveThat.moveY = absTempY;
this.moveThat = moveThat; return this;
}
}; this.touchEndEven = function(){
this.startThat = null;
this.moveThat = null;
};
};

使用方法:

var touchResult = new TouchDirection();

var touchStartEv = function(e){
var that = touchResult.touchStartEven(e);
console.log(that.startThat);
}; var touchMoveEv = function(e) {
var that = touchResult.touchMoveEven(e);
console.log(that.moveThat);
}; var touchEndEv = function(e) {
var that = touchResult.touchEndEven(e);
}; $('.test').on('touchstart', touchStartEv);
$('.test').on('touchmove', touchMoveEv);
$('.test').on('touchend', touchEndEv);

测试的运行结果:

基于 zepto 的触摸函数封装

实例 demo 地址:点我


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