LED客显的类

时间:2023-03-09 14:35:28
LED客显的类
using System;
using System.IO.Ports; namespace Common
{
public class LedHelper
{
private static int _baudRate = ;
private static string _portName = "COM2";
/// <summary>
/// 串型端口对象
/// </summary>
private static SerialPort _serialPort;
/// <summary>
/// 波特率
/// </summary>
public static int BaudRate
{
get { return _baudRate; }
set { _baudRate = value; }
}
/// <summary>
/// 端口
/// </summary>
public static string PortName
{
get { return _portName; }
set { _portName = value; }
}
/// <summary>
/// 清空屏幕
/// </summary>
public static void ScreenClean()
{
Open(); Clear(); Close();
}
/// <summary>
/// 显示单价
/// </summary>
/// <param name="price"></param>
public static void ShowUnitPrice(string price)
{
Open();
UnitPrice(price);
Close();
}
/// <summary>
/// 显示应收
/// </summary>
/// <param name="money"></param>
public static void ShowSum(string money)
{
Open();
Sum(money);
Close();
}
/// <summary>
/// 显示实际收钱
/// </summary>
/// <param name="money"></param>
public static void ShowRealMoney(string money)
{
Open(); CollectMoney(money);
Close();
}
/// <summary>
/// 找零
/// </summary>
/// <param name="money"></param>
public static void ShowOddChange(string money)
{
Open();
OddChange(money);
Close();
}
/// <summary>
/// 全暗
/// </summary>
public static void ShowNone(string money)
{
Open();
GetBlack(money);
Close();
} /// <summary>
/// GetSum 总价
/// </summary>
/// <param name="value">The value.</param>
private static void Sum(string value)
{
//clear();
NewData(value);
GetSum();
}
/// <summary>
/// GetUnitPrice 单价
/// </summary>
/// <param name="value">The value.</param>
private static void UnitPrice(string value)
{
//clear();
NewData(value); GetUnitPrice();
}
/// <summary>
/// GetCollectMoney 实收
/// </summary>
/// <param name="value">The value.</param>
private static void CollectMoney(string value)
{
//clear();
NewData(value);
GetCollectMoney();
}
/// <summary>
/// GetOddChange 找零
/// </summary>
/// <param name="value">The value.</param>
private static void OddChange(string value)
{
//clear();
NewData(value);
GetOddChange();
}
/// <summary>
/// 全黑
/// </summary>
/// <param name="value"></param>
private static void GetBlack(string value)
{
//clear();
NewData(value);
AllBlack();
} /// <summary>
///全暗.是找零 全价 GetCollectMoney 这几个灯
/// </summary>
private static void AllBlack()
{
// serialPort1.WriteLine(@"s0");
_serialPort.Write(@"s0");
}
/// <summary>
/// 清屏.
/// </summary>
private static void Clear()
{
//serialPort1.WriteLine("\f");
_serialPort.Write(((char)()).ToString());
}
private static void GetUnitPrice()
{
//serialPort1.WriteLine(@"s1");//其实有数据的那个空格
_serialPort.Write(@"s1");//其实有数据的那个空格
}
private static void GetSum()
{
_serialPort.WriteLine(@"s2");
}
private static void GetCollectMoney()
{
_serialPort.WriteLine(@"s3");
}
private static void GetOddChange()
{
_serialPort.WriteLine(@"s4");
}
private static void NewData(string data)
{
//serialPort1.WriteLine(@"QA" + data);
_serialPort.Write(@"QA" + data + ((char)()).ToString());
}
/// <summary>
/// 打开串口,可能抛出异常
/// </summary>
private static void Open()
{
try
{
if (_serialPort == null)
{
_serialPort = new SerialPort();
_serialPort.PortName = _portName;
_serialPort.BaudRate = _baudRate;
}
if (!_serialPort.IsOpen)
{
_serialPort.Open();
}
}
catch (Exception ex)
{
throw new Exception("打开串口失败!错误信息为:" + ex.Message);
} }
/// <summary>
/// 关闭串口
/// </summary>
private static void Close()
{
if (_serialPort != null && _serialPort.IsOpen)
_serialPort.Close();
}
}
}