C数据结构 : 线性表 与 链表

时间:2023-03-09 16:32:51
C数据结构 : 线性表 与 链表

一、线性表

  一般表现为数组,使用一组地址连续的存储单元依次存储数据元素,如图:

C数据结构 : 线性表 与 链表

  它具有如下特点:

  • 长度固定,必须在分配内存之前确定数组的长度。
  • 存储空间连续,即允许元素的随机访问。
  • 存储密度大,内存中存储的全部是数据元素。
  • 要访问特定元素,可以使用索引访问,时间复杂度为 。
  • 要想在顺序表中插入或删除一个元素,都涉及到之后所有元素的移动,因此时间复杂度为O(n) 。

代码示例:

seqlist.c

#include <stdio.h>
#include <malloc.h>
#include "seqlist.h" typedef unsigned int TSeqListNode; //数据元素类型用 typedef struct _tag_SeqList
{
int capacity; //最大长度
int length; //当前长度
TSeqListNode* node; //指针->数组
}TSeqList; SeqList* SeqList_Create(int capacity) // O(1)
{
TSeqList* ret = NULL; //真实线性表指针 if( capacity >= )
{
ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode)*capacity);
} if(ret != NULL)
{
ret->capacity = capacity;
ret->length = ;
ret->node = (TSeqListNode*)(ret+); //指向头后数据段
}
return ret;
} void SeqList_Destroy(SeqList* list) // O(1)
{
free(list);
} void SeqList_Clear(SeqList* list) // O(1)
{
TSeqList* sList = (TSeqList*)list; if( sList != NULL)
{
sList->length = ;
}
} int SeqList_Length(SeqList* list) // O(1)
{
TSeqList* sList = (TSeqList*)list;
int ret = -; if( sList != NULL)
{
ret = sList->length;
} return ret;
} int SeqList_Capacity(SeqList* list) // O(1) 获取最大容量
{
TSeqList* sList = (TSeqList*)list;
int ret = -; if( sList != NULL )
{
ret = sList->capacity;
} return ret;
} int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n)
{
TSeqList* sList = (TSeqList*)list;
int ret = (sList != NULL);
int i = ; ret = ret && (sList->length + <= sList->capacity);
ret = ret && ( <= pos); if( ret )
{
if( pos >= sList->length ) //要插入的位置是否大于已存数据的长度
{
pos = sList->length;
} for(i = sList->length; i>pos; i--) //数据后移
{
sList->node[i] = sList->node[i-];
}
sList->node[i] = (TSeqListNode)node; sList->length++;
} return ret;
} SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1)
{
TSeqList* sList = (TSeqList*)list;
SeqListNode* ret = NULL; if((sList != NULL) && ( <= pos) && (pos < sList->length))
{
ret = (SeqListNode*)(sList->node[pos]);
}
return ret;
} SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)
{
TSeqList* sList = (TSeqList*)list;
SeqListNode* ret = SeqList_Get(list,pos);
int i = ; if( ret != NULL)
{
for(i = pos+; i<sList->length; i++)
{
sList->node[i-] = sList->node[i]; //数据前移
}
} sList->length--; return ret;
}

seqlist.h

#ifndef _SEQLIST_H_
#define _SEQLIST_H_ typedef void SeqList; //定义void 数据封装
typedef void SeqListNode; SeqList* SeqList_Create(int capacity); //创建线性表 void SeqList_Destroy(SeqList* list); //销毁线性表 void SeqList_Clear(SeqList* list); //清空线性表 int SeqList_Length(SeqList* list); //读取线性表长度 int SeqList_Capacity(SeqList* list); //读取线性表最大长度 int SeqList_Insert(SeqList* list, SeqListNode* node, int pos); //插入新元素node SeqListNode* SeqList_Get(SeqList* list, int pos); //获取pos位置处的元素 SeqListNode* SeqList_Delete(SeqList* list, int pos);//删除pos位置处的元素 #endif

Smain.c

int main(int argc, char *argv[])
{
SeqList* list = SeqList_Create(); int i = ;
int j = ;
int k = ;
int x = ;
int y = ;
int z = ;
int index = ; SeqList_Insert(list, &i, );
SeqList_Insert(list, &j, );
SeqList_Insert(list, &k, );
SeqList_Insert(list, &x, );
SeqList_Insert(list, &y, );
SeqList_Insert(list, &z, ); printf(" Length is :%d\n", SeqList_Length(list)); SeqList_Delete(list,); printf("%d\n", SeqList_Get(list,)); SeqList_Destroy(list); printf("Press enter to continue ...");
getchar();
return ;
}

二、静态链表
   在某些语言中指针是不被支持的,只能使用数组来模拟线性链表的结构.在数组中每个元素不但保存了当前元素的值,还保存了一个”伪指针域”,一般是int类型,用于指向下一个元素的内存地址.这种链表在初始时必须分配足够的空间, 也就是空间大小是静态的, 在进行插入和删除时则不需要移动元素, 修改指针域即可,所以仍然具有链表的主要优点(快速插入和删除).

代码示例:

StaticList.c

#include <stdio.h>
#include <malloc.h>
#include "StaticList.h" #define AVAILABLE -1 typedef struct _tag_StaticListNode
{
unsigned int data; //数据 复用length
int next; //数据元素下标,next是表示下一个节点在数组中存放的位置
} TStaticListNode; typedef struct _tag_StaticList //线性表结构体
{
int capacity;
TStaticListNode header; //头结点
TStaticListNode node[]; //数据结点
} TStaticList; StaticList* StaticList_Create(int capacity) // O(n)
{
TStaticList* ret = NULL;
int i = ; if( capacity >= )
{
ret = (TStaticList*)malloc(sizeof(TStaticList) + sizeof(TStaticListNode) * (capacity + ));
} if( ret != NULL )
{
ret->capacity = capacity;
ret->header.data = ;
ret->header.next = NULL; for(i=; i<=capacity; i++)
{
ret->node[i].next = AVAILABLE;
}
} return ret;
} void StaticList_Destroy(StaticList* list) // O(1)
{
free(list);
} void StaticList_Clear(StaticList* list) // O(n)
{
TStaticList* sList = (TStaticList*)list;
int i = ; if( sList != NULL )
{
sList->header.data = ; //->长度为零
sList->header.next = ; //->头结点next指针为零 for(i=; i<=sList->capacity; i++) //初始化为空闲状态
{
sList->node[i].next = AVAILABLE;
}
}
} int StaticList_Length(StaticList* list) // O(1)
{
TStaticList* sList = (TStaticList*)list;
int ret = -; if( sList != NULL )
{
ret = sList->header.data;
} return ret;
} int StaticList_Capacity(StaticList* list) // O(1)
{
TStaticList* sList = (TStaticList*)list;
int ret = -; if( sList != NULL )
{
ret = sList->capacity;
} return ret;
} int StaticList_Insert(StaticList* list, StaticListNode* node, int pos) // O(n)
{
TStaticList* sList = (TStaticList*)list;
int ret = (sList != NULL);
int current = ;
int index = ;
int i = ; ret = ret && (sList->header.data + <= sList->capacity);
ret = ret && (pos >=) && (node != NULL); if( ret ) //插入结点不能为空
{
for(i=; i<=sList->capacity; i++)
{
if( sList->node[i].next == AVAILABLE )
{
index = i; //未被使用节点的下标
break;
}
} sList->node[index].data = *((unsigned int*)node); //保存数据 sList->node[] = sList->header; for(i=; (i<pos) && (sList->node[current].next != ); i++)
{
current = sList->node[current].next; //若插入位置超过已存数据量,则放在后一位
} sList->node[index].next = sList->node[current].next;
sList->node[current].next = index; sList->node[].data++; //队列头的data表示链表长度,后面则存储节点的数据 sList->header = sList->node[];
} return ret;
} StaticListNode* StaticList_Get(StaticList* list, int pos) // O(n)
{
TStaticList* sList = (TStaticList*)list;
StaticListNode* ret = NULL; //判断是否插入成功
int current = ;
int object = ;
int i = ; if( (sList != NULL) && ( <= pos) && (pos < sList->header.data) )
{
sList->node[] = sList->header; for(i=; i<pos; i++)
{
current = sList->node[current].next;
} object = sList->node[current].next; ret = (StaticListNode*)(&sList->node[object].data);
} return ret;
} StaticListNode* StaticList_Delete(StaticList* list, int pos) // O(n)
{
TStaticList* sList = (TStaticList*)list;
StaticListNode* ret = NULL;
int current = ;
int object = ;
int i = ; if( (sList != NULL) && ( <= pos) && (pos < sList->header.data) )
{
sList->node[] = sList->header; for(i=; i<pos; i++)
{
current = sList->node[current].next;
} object = sList->node[current].next; //找到要删除元素的下标 :object sList->node[current].next = sList->node[object].next; sList->node[].data--; sList->header = sList->node[]; sList->node[object].next = AVAILABLE; ret = (StaticListNode*)(&sList->node[object].data);
} return ret;
}

StaticList.h

#ifndef _STATICLIST_H_
#define _STATICLIST_H_ typedef void StaticList;
typedef void StaticListNode; StaticList* StaticList_Create(int capacity); void StaticList_Destroy(StaticList* list); void StaticList_Clear(StaticList* list); int StaticList_Length(StaticList* list); int StaticList_Capacity(StaticList* list); int StaticList_Insert(StaticList* list, StaticListNode* node, int pos); StaticListNode* StaticList_Get(StaticList* list, int pos); StaticListNode* StaticList_Delete(StaticList* list, int pos); #endif

main

#include <stdio.h>
#include <stdlib.h>
#include "StaticList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */ int main(int argc, char *argv[])
{
StaticList* list = StaticList_Create(); int index = ; int i = ;
int j = ;
int k = ;
int x = ;
int y = ;
int z = ; StaticList_Insert(list, &i, );
StaticList_Insert(list, &j, );
StaticList_Insert(list, &k, ); for(index = ; index<StaticList_Length(list); index++)
{
int* p = (int*)StaticList_Get(list, index);
     printf("Get:%d\n", *p);
}
getchar();
return ;
}

三、动态链表

   如果程序支持指针,则可按照我们的一般形式实现链表, 需要时分配,不需要时回收即可.

代码示例:

LinkList.c

#include <stdio.h>
#include <malloc.h>
#include "LinkList.h" typedef struct _tag_LinkList
{
LinkListNode header;
int length;
} TLinkList; LinkList* LinkList_Create() // O(1)
{
TLinkList* ret = (TLinkList*)malloc(sizeof(TLinkList)); if( ret != NULL )
{
ret->length = ;
ret->header.next = NULL;
} return ret;
} void LinkList_Destroy(LinkList* list) // O(1)
{
free(list);
} void LinkList_Clear(LinkList* list) // O(1)
{
TLinkList* sList = (TLinkList*)list; if( sList != NULL )
{
sList->length = ;
sList->header.next = NULL;
}
} int LinkList_Length(LinkList* list) // O(1)
{
TLinkList* sList = (TLinkList*)list;
int ret = -; if( sList != NULL )
{
ret = sList->length;
} return ret;
} int LinkList_Insert(LinkList* list, LinkListNode* node, int pos) // O(n)
{
TLinkList* sList = (TLinkList*)list;
int ret = (sList != NULL) && (pos >= ) && (node != NULL);
//int i = 0; if( ret )
{
LinkListNode* current = (LinkListNode*)sList; for(int i=; (i<pos) && (current->next != NULL); i++)
{
current = current->next;
} node->next = current->next;
current->next = node; sList->length++;
} return ret;
} LinkListNode* LinkList_Get(LinkList* list, int pos) // O(n)
{
TLinkList* sList = (TLinkList*)list;
LinkListNode* ret = NULL; //
int i = ; if( (sList != NULL) && ( <= pos) && (pos < sList->length) )
{
LinkListNode* current = (LinkListNode*)sList; for(i=; i<pos; i++)
{
current = current->next;
} ret = current->next;
} return ret;
} LinkListNode* LinkList_Delete(LinkList* list, int pos) // O(n)
{
TLinkList* sList = (TLinkList*)list;
LinkListNode* ret = NULL;
int i = ; if( (sList != NULL) && ( <= pos) && (pos < sList->length) )
{
LinkListNode* current = (LinkListNode*)sList; for(i=; i<pos; i++)
{
current = current->next;
} ret = current->next;
current->next = ret->next; sList->length--;
} return ret;
}

LinkList.h

#ifndef _LINKLIST_H_
#define _LINKLIST_H_ typedef void LinkList;
typedef struct _tag_LinkListNode LinkListNode;
struct _tag_LinkListNode
{
LinkListNode* next;
}; LinkList* LinkList_Create(); void LinkList_Destroy(LinkList* list); void LinkList_Clear(LinkList* list); int LinkList_Length(LinkList* list); int LinkList_Insert(LinkList* list, LinkListNode* node, int pos); LinkListNode* LinkList_Get(LinkList* list, int pos); LinkListNode* LinkList_Delete(LinkList* list, int pos); #endif

lmain.c

#include <stdio.h>
#include <stdlib.h>
#include "LinkList.h" /* run this program using the console pauser or add your own getch, system("pause") or input loop */ struct Value
{
LinkListNode header;
int v;
}; int main(int argc, char *argv[])
{
LinkList* list = LinkList_Create(); struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5; v1.v = ;
v2.v = ;
v3.v = ;
v4.v = ;
v5.v = ; LinkList_Insert(list, (LinkListNode*)&v1, ); //头插法
LinkList_Insert(list, (LinkListNode*)&v2, );
LinkList_Insert(list, (LinkListNode*)&v3, LinkList_Length(list));//尾插法
LinkList_Insert(list, (LinkListNode*)&v4, LinkList_Length(list));
LinkList_Insert(list, (LinkListNode*)&v5, LinkList_Length(list)); for(int i=; i<LinkList_Length(list); i++)
{
struct Value* pv = (struct Value*)LinkList_Get(list, i); printf("%d\n", pv->v);
} while( LinkList_Length(list) > )
{
struct Value* pv = (struct Value*)LinkList_Delete(list, ); printf("%d\n", pv->v);
} /*for(int i=0; i<LinkList_Length(list); i++)
{
struct Value* pv = (struct Value*)LinkList_Get(list, i); printf("%d\n", pv->v);
}*/ LinkList_Destroy(list); getchar();
return ;
}

、双向链表

  相比单向链表有以下优势:

    插入删除不需要移动元素外,可以原地插入删除。

    可以双向遍历。

C数据结构 : 线性表 与 链表

删除单个图示:

C数据结构 : 线性表 与 链表

代码示例:

 DLinkList.c

#include <stdio.h>
#include <malloc.h>
#include "DLinkList.h" typedef struct _tag_DLinkList
{
DLinkListNode header; //链表头
DLinkListNode* slider; //游标记录当前节点位置
int length;
} TDLinkList; DLinkList* DLinkList_Create() // O(1)
{
TDLinkList* ret = (TDLinkList*)malloc(sizeof(TDLinkList)); if( ret != NULL )
{
ret->length = ;
ret->header.next = NULL;
ret->header.pre = NULL;
ret->slider = NULL;
} return ret;
} void DLinkList_Destroy(DLinkList* list) // O(1)
{
free(list);
} void DLinkList_Clear(DLinkList* list) // O(1)
{
TDLinkList* sList = (TDLinkList*)list; if( sList != NULL )
{
sList->length = ;
sList->header.next = NULL;
sList->header.pre = NULL;
sList->slider = NULL;
}
} int DLinkList_Length(DLinkList* list) // O(1)
{
TDLinkList* sList = (TDLinkList*)list;
int ret = -; if( sList != NULL )
{
ret = sList->length;
} return ret;
} int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos) // O(n)
{
TDLinkList* sList = (TDLinkList*)list;
int ret = (sList != NULL) && (pos >= ) && (node != NULL);
int i = ; if( ret )
{
DLinkListNode* current = (DLinkListNode*)sList;
DLinkListNode* next = NULL; for(i=; (i<pos) && (current->next != NULL); i++) //指针移到要插入位置
{
current = current->next;
} next = current->next; //保存原节点 current->next = node; //插入节点
node->next = next; //插入节点指向原节点
if( next != NULL)
{
next->pre = node; //如果原节点不为空,则原节点的pre指向刚插入节点
}
node->pre = current; //插入节点的pre指向原节点的pre if( sList->length == )
{
sList->slider = node; //node为第一个元素
} if( current == (DLinkListNode*)sList) //current指向表头
{
node->pre = NULL;
}
sList->length++; //节点数加一
}
return ret;
} DLinkListNode* DLinkList_Get(DLinkList* list, int pos) // O(n)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
int i = ; if( (sList != NULL) && ( <= pos) && (pos < sList->length) )
{
DLinkListNode* current = (DLinkListNode*)sList; for(i=; i<pos; i++)
{
current = current->next;
} ret = current->next;
} return ret;
} DLinkListNode* DLinkList_Delete(DLinkList* list, int pos) // O(n) 根据位置删除节点
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
int i = ; if( (sList != NULL) && ( <= pos) && (pos < sList->length) )
{
DLinkListNode* current = (DLinkListNode*)sList;
DLinkListNode* next = NULL; for(i=; i<pos; i++)
{
current = current->next;
} ret = current->next; //移到要删除节点
next = ret->next; //保存删除节点的下一个节点地址 current->next = next; //被删除节点的上一个节点的next,指向被删除节点的下一个节点地址 if( next != NULL)
{
next->pre = current; //如果删除节点的下一个节点地址不为空,则pre指向被删除节点的上一个节点地址 if( current == (DLinkListNode*)sList)
{
next->pre = NULL; //如被删除节点是第一个节点,则pre=NULL,即current指向表头
}
} if( sList->slider = ret)
{
sList->slider = next; //如当前游标指向要被删除的节点,则游标前移一位
} sList->length--; //节点数减一
} return ret;
} DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node) //根据指定节点找到位置
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
int i = ; if(sList != NULL)
{
DLinkListNode* current = (DLinkListNode*)sList; for(i=; i<sList->length; i++)
{
if(current->next == node)
{
ret = current->next;
break;
} current = current->next;
} if( ret != NULL)
{
DLinkList_Delete(sList, i); //删除节点
}
} } DLinkListNode* DLinkList_Reset(DLinkList* list) //游标复位指向第一个节点
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL; if( sList != NULL)
{
sList->slider = sList->header.next;
ret = sList->slider;
} return ret;
} DLinkListNode* DLinkList_Current(DLinkList* list) //获取当前链表游标指向的位置
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL; if( sList != NULL)
{
ret = sList->slider;
} return ret;
} DLinkListNode* DLinkList_Next(DLinkList* list) //游标后移一位
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL; if((sList != NULL) && (sList->slider != NULL))
{
ret = sList->slider;
sList->slider = ret->next;
} return ret;
} DLinkListNode* DLinkList_Pre(DLinkList* list) //游标前移一位
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL; if((sList != NULL) && (sList->slider != NULL))
{
ret = sList->slider;
sList->slider = ret->pre;
} return ret; }

 DLinkList.h

#ifndef _DDLinkList_H_
#define _DDLinkList_H_ typedef void DLinkList;
typedef struct _tag_DLinkListNode DLinkListNode;
struct _tag_DLinkListNode
{
DLinkListNode* next;
DLinkListNode* pre;
}; DLinkList* DLinkList_Create(); void DLinkList_Destroy(DLinkList* list); void DLinkList_Clear(DLinkList* list); int DLinkList_Length(DLinkList* list); int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos); DLinkListNode* DLinkList_Get(DLinkList* list, int pos); DLinkListNode* DLinkList_Delete(DLinkList* list, int pos); DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node); DLinkListNode* DLinkList_Reset(DLinkList* list); //以下为游标设置 DLinkListNode* DLinkList_Current(DLinkList* list); DLinkListNode* DLinkList_Next(DLinkList* list); DLinkListNode* DLinkList_Pre(DLinkList* list); #endif

main.c

#include <stdio.h>
#include <stdlib.h>
#include "DLinkList.h" struct value
{
DLinkListNode header;
int v;
}; int main(int argc, char *argv[])
{
int i = ;
DLinkList* list = DLinkList_Create();
struct value* pv = NULL;
struct value v1;
struct value v2;
struct value v3;
struct value v4;
struct value v5; v1.v = ;
v2.v = ;
v3.v = ;
v4.v = ;
v5.v = ; DLinkList_Insert(list, (DLinkListNode*)&v1, DLinkList_Length(list));
DLinkList_Insert(list, (DLinkListNode*)&v2, DLinkList_Length(list));
DLinkList_Insert(list, (DLinkListNode*)&v3, DLinkList_Length(list));
DLinkList_Insert(list, (DLinkListNode*)&v4, DLinkList_Length(list));
DLinkList_Insert(list, (DLinkListNode*)&v5, DLinkList_Length(list)); for(i=; i<DLinkList_Length(list); i++)
{
pv = (struct value*)DLinkList_Get(list,i);
printf("%d\n", pv->v);
} printf("\n"); DLinkList_Delete(list, DLinkList_Length(list)-);
DLinkList_Delete(list, ); for(i=; i<DLinkList_Length(list); i++)
{
pv = (struct value*)DLinkList_Next(list);
printf("%d\n", pv->v);
} printf("\n"); DLinkList_Reset(list);
DLinkList_Next(list); pv = (struct value*)DLinkList_Current(list);
printf("%d\n", pv->v); DLinkList_DeleteNode(list, (DLinkListNode*)pv);
pv = (struct value*)DLinkList_Current(list); //获取游标指示的数据
printf("%d\n", pv->v); DLinkList_Pre(list); //游标前移
pv = (struct value*)DLinkList_Current(list); //获取游标指示的数据
printf("%d\n", pv->v); DLinkList_Destroy(list); printf("Press enter to continue ...");
getchar();
return ; }

五、循环单链表

循环链表是另一种形式的链式存贮结构。它的特点是表中最后一个结点的指针域指向头结点,整个链表形成一个环。

C数据结构 : 线性表 与 链表

代码示例:

DLinkList.c

#include <stdio.h>
#include <malloc.h>
#include "CircleList.h" typedef struct _tag_CircleList
{
CircleListNode header;
CircleListNode* slider;
int length;
} TCircleList; CircleList* CircleList_Create() // O(1)
{
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList)); if( ret != NULL )
{
ret->length = ;
ret->header.next = NULL;
ret->slider = NULL;
} return ret;
} void CircleList_Destroy(CircleList* list) // O(1)
{
free(list);
} void CircleList_Clear(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list; if( sList != NULL )
{
sList->length = ;
sList->header.next = NULL;
sList->slider = NULL;
}
} int CircleList_Length(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
int ret = -; if( sList != NULL )
{
ret = sList->length;
} return ret;
} int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
int ret = (sList != NULL) && (pos >= ) && (node != NULL);
int i = ; if( ret )
{
CircleListNode* current = (CircleListNode*)sList; for(i=; (i<pos) && (current->next != NULL); i++)
{
current = current->next;
} node->next = current->next; //插入节点next指向插入位置的next
current->next = node; //插入位置的next指向插入节点 if(sList->length == ) //如果是第一个插入节点
{
sList->slider = node; //光标指向插入的第一个节点
node->next = node; //插入节点next即指向自己
} sList->length++; //链表长度加一
} return ret;
} CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = ; if((sList != NULL) && ( <= pos))
{
CircleListNode* current = (CircleListNode*)sList; for(i=; i<pos; i++)
{
current = current->next;
} ret = current->next;
} return ret;
} CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = ; if( (sList != NULL) && ( <= pos) )
{
CircleListNode* current = (CircleListNode*)sList; CircleListNode* first = sList->header.next;
CircleListNode* last = (CircleListNode*)CircleList_Get(sList,sList->length-); for(i=; i<pos; i++)
{
current = current->next;
} ret = current->next;
current->next = ret->next; sList->length--; if( first == ret ) //还剩头结点和一个数据结点
{
sList->header.next = ret->next;
last->next = ret->next;
} if( sList->slider == ret )
{
sList->slider = ret->next;
} if( sList->length == )
{
sList->header.next = NULL;
}
} return ret;
} CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = ; if( sList != NULL)
{
CircleListNode* current = (CircleListNode*)sList; for(i=; i<sList->length; i++)
{
if( current->next == node)
{
ret = current->next;
break;
}
current = current->next;
}
if( ret != NULL)
{
CircleList_Delete(sList,i);
}
} return ret;
} CircleListNode* CircleList_Reset(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL; if( sList != NULL)
{
sList->slider = sList->header.next;
ret = sList->slider;
} return ret;
} CircleListNode* CircleList_Current(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = ; if( sList != NULL)
{
ret = sList->slider;
} return ret;
} CircleListNode* CircleList_Next(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL; if( (sList != NULL) && (sList->slider != NULL))
{
ret = sList->slider;
sList->slider = ret->next;
} return ret;
}

DLinkList.h

#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_ typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode; struct _tag_CircleListNode
{
CircleListNode* next;
}; CircleList* CircleList_Create(); void CircleList_Destroy(CircleList* list); void CircleList_Clear(CircleList* list); int CircleList_Length(CircleList* list); int CircleList_Insert(CircleList* list, CircleListNode* node, int pos); CircleListNode* CircleList_Get(CircleList* list, int pos); CircleListNode* CircleList_Delete(CircleList* list, int pos); CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); CircleListNode* CircleList_Reset(CircleList* list); CircleListNode* CircleList_Current(CircleList* list); CircleListNode* CircleList_Next(CircleList* list); #endif

main.c

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h" struct Value
{
CircleListNode header; //定义新变量时会被初始化
int v;
}; int main(int argc, char *argv[])
{
int i = ;
CircleList* list = CircleList_Create(); struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6; v1.v = ;
v2.v = ;
v3.v = ;
v4.v = ;
v5.v = ;
v6.v = ; CircleList_Insert(list, (CircleListNode*)&v1, );//CircleList_Length(list)); //pos == 0
//printf("Length is :%d\n",CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v2, );//CircleList_Length(list));
//CircleList_DeleteNode(list, );
CircleList_Insert(list, (CircleListNode*)&v3, );//CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v4, );//CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v5, );//CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v6, ); for(i = ; i<CircleList_Length(list); i++)
{
struct Value* pv = (struct Value*)CircleList_Get(list, i);
printf("%d\n", pv->v);
} printf("\n"); while( CircleList_Length(list) > )
{
struct Value* pv = (struct Value*)CircleList_Delete(list,); printf("%d\n", pv->v);
} printf("Press enter to continue ...");
getchar();
return ; }

-end-