java使用OGEngine开发2048

时间:2022-02-14 22:36:16

最近有一款2048的游戏非常火,本文将来介绍一下使用OGEngine游戏引擎开发游戏2048。

OGEngine引擎是开源的,我们很容易找到,搭建起来也很方便,我们只需在Android工程下添加OGEngine的jar包或者直接引用源码就可以了。

源码下载:http://www.ogengine.com/download/resources.jsp

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    private void initView() {
        // 游戏背景
        AnimatedSprite game_bg = new AnimatedSprite(0, 0, Res.GAME_BG,
                getVertexBufferObjectManager());
        this.attachChild(game_bg);
        // 中间游戏主体部分
        mGameGroup = new GameGroup(this);
        // 设置改Group的中心位置在镜头的中心点上
        mGameGroup.setCentrePosition(this.getCameraCenterX(),
                this.getCameraCenterY());
        this.attachChild(mGameGroup);
 
        // 2048 LOGO
        AnimatedSprite game_logo = new AnimatedSprite(20, 20, Res.GAME_LOGO,
                getVertexBufferObjectManager());
        this.attachChild(game_logo);
 
        // 最佳得分背景
        bestScoreBg = new AnimatedSprite(0, 20, Res.GAME_SCORE_BG_BEST,
                getVertexBufferObjectManager());
        // 设置bestScoreBg右边x坐标的位置在镜头的右边减20的位置
        bestScoreBg.setRightPositionX(this.getCameraRightX() - 20);
        this.attachChild(bestScoreBg);
 
        tBestScore = new Text(0, bestScoreBg.getY() + 50,
                FontRes.getFont(ConstantUtil.FONT_SCORE_NUM),
                SharedUtil.getBestScore(getActivity()) + "", 4,
                getVertexBufferObjectManager());
        // 设置 tBestScore 的X坐标上的中点在bestScoreBg的X坐标中点上
        tBestScore.setCentrePositionX(bestScoreBg.getCentreX());
        this.attachChild(tBestScore);
 
        // 当前得分背景
        currScoreBg = new AnimatedSprite(0, bestScoreBg.getY(),
                Res.GAME_SCORE_BG_NOW, getVertexBufferObjectManager());
        // 设置currScoreBg的右边X坐标点在bestScoreBg左边的X坐标减20的位置上
        currScoreBg.setRightPositionX(bestScoreBg.getLeftX() - 20);
        this.attachChild(currScoreBg);
.....
    }

以上所述就是本文的全部内容了,希望大家能够喜欢,能够对大家熟练掌握java有所帮助。