python飞机大战游戏实例讲解

时间:2022-12-07 07:25:11

记得刚学python那会,作过一个飞机大战小项目,这个项目非常经典,可以帮助初学者提高动手能力,今天把它分享出来。

一、项目介绍

先放几张图片

python飞机大战游戏实例讲解

python飞机大战游戏实例讲解

python飞机大战游戏实例讲解

python飞机大战游戏实例讲解

二、项目实现

1.首先安装库

  1. pip install pygame

2.主要python代码

  1. import pygame
  2.  
  3. from pygame.locals import *
  4. import random
  5. https://blog.csdn.net/qq_36079986/article/details/110395731
  6. class HeroPlane(object):# 创建一个飞机的英雄类
  7. def __init__(self,screen_temp): # 始化方法
  8. self.x = 200
  9. self.y = 500
  10. self.image = pygame.image.load('./img/hero1.png')
  11. self.screen = screen_temp# 因为在display方法中使用到了screen方法# 但是在类中没有 也不能调用 # 所以说 以传参的方法传递到类中
  12. self.bullet_list = []
  13. def display(self):# 创建一个展现飞机的方法
  14. herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = -100, -100, -100, -100, -100, -100
  15. self.screen.blit(self.image,(self.x, self.y))
  16. for bullet in self.bullet_list:###遍历子弹类对象,赋值给bullet
  17. herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = bullet.display()###### bullet对象调用display方法, 显示子弹
  18. bullet.move()
  19. if self.bullet_list[0].y < 0:
  20. del self.bullet_list[0]
  21. return herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3
  22. def move_left(self):
  23. self.x -= 50
  24. def move_right(self):
  25. self.x += 50
  26. def move_up(self):
  27. self.y -= 50
  28. def move_down(self):
  29. self.y += 50
  30. def fire(self):
  31. print(len(self.bullet_list),'个子弹##########################################')
  32. self.bullet_list.append(HeroBullet(self.screen,self.x, self.y))
  33. class HeroBullet(object):
  34. def __init__(self,screen_temp,x_temp,y_temp):
  35. self.x = x_temp
  36. self.y = y_temp
  37. self.image = pygame.image.load('./img/bullet.png')
  38. self.screen = screen_temp
  39. def display(self):
  40. self.screen.blit(self.image,(self.x - 22, self.y-22))
  41. self.screen.blit(self.image, (self.x + 39, self.y-22))
  42. self.screen.blit(self.image, (self.x + 100, self.y-22))
  43. return self.x - 22, self.y - 22, self.x + 39, self.y - 22, self.x + 100, self.y - 22
  44. def move(self):
  45. self.y -= 1
  46. class EnemyPlane(object):
  47. def __init__(self,screen_temp):
  48. self.ra = random.randint(0,2)
  49. self.x = random.randint(0,400)
  50. self.y = 0
  51. self.image = pygame.image.load('./img/enemy1.png')
  52. if 0<=self.x<=540:
  53. if self.ra == 0:
  54. self.flag = "left"
  55. elif self.ra == 1:
  56. self.flag = "right"
  57. else:
  58. self.flag = 'middle'
  59. self.screen.blit(self.image, (self.x, self.y))
  60. if self.x < 0:
  61. self.flag = "left"
  62. elif self.x > 450:
  63. self.flag = 'right'
  64. if self.flag == "left":
  65. self.x += 2
  66. elif self.flag == 'right':
  67. self.x -= 2
  68. self.y += 0.1
  69. if (random.randint(0,50) == 1):
  70. self.bullet_list.append(EnemyBullet(self.screen, self.x, self.y))
  71. # print(len(self.bullet_list),'颗敌方子弹')
  72. for bullet in self.bullet_list:
  73. bullet.display()
  74. if bullet.y > 700:
  75. del bullet
  76. class EnemyBullet(object):
  77. def __init__(self,screen_temp,x,y):
  78. self.x = x + 30
  79. self.y = y + 90
  80. self.image = pygame.image.load('./img/bullet-1.gif')
  81. self.y+= 10
  82. def key_control(hero_temp):
  83. for event in pygame.event.get(): # 判断输入类型
  84. if event.type == QUIT:#判断是否是点击了退出按钮
  85. print("exit")
  86. exit()
  87. elif event.type == KEYDOWN:#判断是否是按下了键# 如果是键盘事件(键盘按下事件)
  88. if event.key == K_a or event.key == K_LEFT:
  89. hero_temp.move_left()
  90. elif event.key == K_d or event.key == K_RIGHT:
  91. hero_temp.move_right()
  92. elif event.key == K_w or event.key == K_UP:
  93. hero_temp.move_up()
  94. elif event.key == K_s or event.key == K_DOWN:
  95. hero_temp.move_down()
  96. elif event.key == K_SPACE:#检测按键是否是空格键
  97. hero_temp.fire()
  98. def main():
  99. screen = pygame.display.set_mode((480, 650), 0, 32) # 使用screen资源来创建背景# 返回值是一个资源
  100. pygame.display.set_caption("aircraft game") # 设置窗口标题
  101. background = pygame.image.load('./img/background.png')## ./ 当前路径 ../ 上一级路径 / 根目录
  102. hero = HeroPlane(screen)
  103. enemy_list = []
  104. j = 0
  105. while True:
  106. screen.blit(background, (0, 0)) # 资源中的blit方法能够加载游戏的画面
  107. herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = hero.display() #####刷新
  108. if len(enemy_list) <= 10:
  109. enemy_list.append(EnemyPlane(screen))
  110. if enemy_list[0].y >= 700:
  111. del enemy_list[0]
  112. for enemy_each in enemy_list :
  113. # enemy_each.fire()
  114. enemy_each.move()
  115. enemy_each.display()
  116. # print(len(enemy_list), '个敌机')
  117. if (enemy_each.x <= herp_x1 -10 <= enemy_each.x + 80 and enemy_each.y -10<= herp_y1<= enemy_each.y + 90) or (enemy_each.x -10 <= herp_x2<= enemy_each.x + 80 and enemy_each.y -10<= herp_y2<= enemy_each.y + 90) or (enemy_each.x-10 <= herp_x3<= enemy_each.x + 80 and enemy_each.y -10<= herp_y3<= enemy_each.y + 90):
  118. enemy_list.remove(enemy_each)
  119. # print(len(enemy_list), '个敌机')
  120. print('jizhon')
  121. # print(hero.x,type(hero.x))
  122. if j % 100 == 5:
  123. print(len(enemy_list),'个敌机')
  124. pygame.display.update() ### 加载游戏
  125. key_control(hero)# 调用键盘事件函数
  126. j += 1
  127. # print(herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3)
  128. if __name__ == '__main__':
  129. main()

三、说明:代码功能都在注释里面,我就不做过多解释了;与本项目有关的图片数据我传到资源里面了,大家可以免费下载,我把代码和数据都打包到一起了,大家下载下来导入库就可以直接一些了。

实例补充

  1. import pygame
  2.  
  3. class MyPlane(pygame.sprite.Sprite):
  4. def __init__(self,bg_size):
  5. pygame.sprite.Sprite.__init__(self)
  6.  
  7. self.image1 = pygame.image.load(r'E:\learn pygame\image\me1.png').convert_alpha()
  8. self.image2 = pygame.image.load(r'E:\learn pygame\image\me2.png').convert_alpha()
  9. self.image3 = pygame.image.load(r'E:\learn pygame\image\me_protect.png').convert_alpha()
  10. self.destroy_images = []
  11. self.destroy_images.extend([\
  12. pygame.image.load(r'E:\learn pygame\image\me_destroy_1.png').convert_alpha(), \
  13. pygame.image.load(r'E:\learn pygame\image\me_destroy_2.png').convert_alpha(), \
  14. pygame.image.load(r'E:\learn pygame\image\me_destroy_3.png').convert_alpha(), \
  15. pygame.image.load(r'E:\learn pygame\image\me_destroy_4.png').convert_alpha() \
  16. ])
  17. self.rect = self.image1.get_rect()
  18. self.width,self.height = bg_size[0],bg_size[1]
  19. self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 60
  20. self.speed = 10
  21. self.active = True
  22. self.invincible = False
  23. self.mask = pygame.mask.from_surface(self.image1)
  24.  
  25. def moveUp(self):
  26. if self.rect.top > 0:
  27. self.rect.top -= self.speed
  28. else:
  29. self.rect.top = 0
  30.  
  31. def moveDown(self):
  32. if self.rect.bottom < self.height - 30:
  33. self.rect.top += self.speed
  34. else:
  35. self.rect.bottom = self.height - 30
  36.  
  37. def moveLeft(self):
  38. if self.rect.left > 0:
  39. self.rect.left -= self.speed
  40. else:
  41. self.rect.left = 0
  42.  
  43. def moveRight(self):
  44. if self.rect.right < self.width:
  45. self.rect.left += self.speed
  46. else:
  47. self.rect.right = self.width
  48.  
  49. def reset(self):
  50. self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 30
  51. self.active = True
  52. self.invincible = True

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