Swift - 25 - 控制转移和二维数组

时间:2022-08-19 05:56:46
//: Playground - noun: a place where people can play

import UIKit

// fallthrough
// fallthrough会在当前case执行完之后继续下一个case
// 如果在下一个case中声明了变量, 则不能使用fallthrough
var coordinate = (1, 0)
switch coordinate {
case (0, 0):
print("It's at origin!")
fallthrough
case (_, 0):
print("(\(coordinate.0), 0) is on the x-axis.")
fallthrough
case (0, _):
print("(0, \(coordinate.1)) is on the y-axis.")
fallthrough
case (-2...2, 0...2):
print("the coordinate is (\(coordinate.0), \(coordinate.1))")
default:
print("(\(coordinate.0), \(coordinate.1)) is just an ordinary coordinate")
} // break
for var i = 0; i < 10; i++ {
print(i)
for var j = 0; j < 10; j++ {
print(j)
if i + j == 10 {
print(i + j)
break // 跳出break所在的循环体
}
}
} // continue
var str = "askdjfskldjfdifjhget,n,mcnmvxcvawperiuzxncv,."
var num = 0;
for string in str.characters {
switch string {
case ",", ".":
num++
default:
continue;
}
} // 初始化二维数组
var board = Array<Array<Int>>()
for i in 0..<10 {
// count: 数组初始化后的元素个数 repeatedValue: 数组的元素的值
board.append(Array(count: 10, repeatedValue: 0))
} let randx = Int(arc4random()%10)
let randy = Int(arc4random()%10)
board[randx][randy] = 1
board // mainFor用于标记某个循环, 有了标记, break就可以直接跳出某个指定的循环了. eg:
var i = 0, j = 0
mainFor:for i = 0; i < 10; i++ { // mainFor这个标记是可以自定义的
for j = 0; j < 10; j++ {
if board[i][j] == 1 {
break mainFor
}
}
} print("board[\(i)][\(j)] = 1")