iOS编程(双语版)-视图-Autolayout代码初步

时间:2023-03-08 22:23:08

一谈到Autolayout,初学者肯定想到的是IB中使用拖拽啊,pin啊各种鼠标操作来进行添加各种约束。

今天我们要聊得是如何利用代码来添加视图间的约束。

我们来看一个例子:

(Objective-C代码)

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v1.backgroundColor = [UIColor colorWithRed: green:. blue: alpha:];
UIView* v2 = [UIView new];
v2.backgroundColor = [UIColor colorWithRed:. green: blue: alpha:];
UIView* v3 = [UIView new];
v3.backgroundColor = [UIColor colorWithRed: green: blue: alpha:];
[mainview addSubview: v1];
[v1 addSubview: v2];
[v1 addSubview: v3]; v2.translatesAutoresizingMaskIntoConstraints = NO;
v3.translatesAutoresizingMaskIntoConstraints = NO; [v1 addConstraint:
[NSLayoutConstraint
constraintWithItem:v2 attribute:NSLayoutAttributeLeft
relatedBy:
toItem:v1 attribute:NSLayoutAttributeLeft
multiplier: constant:]]; [v1 addConstraint:
[NSLayoutConstraint
constraintWithItem:v2 attribute:NSLayoutAttributeRight
relatedBy:
toItem:v1 attribute:NSLayoutAttributeRight
multiplier: constant:]]; [v1 addConstraint:
[NSLayoutConstraint
constraintWithItem:v2 attribute:NSLayoutAttributeTop
relatedBy:
toItem:v1 attribute:NSLayoutAttributeTop
multiplier: constant:]]; [v2 addConstraint:
[NSLayoutConstraint
constraintWithItem:v2 attribute:NSLayoutAttributeHeight
relatedBy:
toItem:nil attribute:
multiplier: constant:]]; [v3 addConstraint:
[NSLayoutConstraint
constraintWithItem:v3 attribute:NSLayoutAttributeWidth
relatedBy:
toItem:nil attribute:
multiplier: constant:]]; [v3 addConstraint:
[NSLayoutConstraint
constraintWithItem:v3 attribute:NSLayoutAttributeHeight
relatedBy:
toItem:nil attribute:
multiplier: constant:]]; [v1 addConstraint:
[NSLayoutConstraint
constraintWithItem:v3 attribute:NSLayoutAttributeRight
relatedBy:
toItem:v1 attribute:NSLayoutAttributeRight
multiplier: constant:]]; [v1 addConstraint:
[NSLayoutConstraint
constraintWithItem:v3 attribute:NSLayoutAttributeBottom
relatedBy:
toItem:v1 attribute:NSLayoutAttributeBottom
multiplier: constant:]];

(Swift代码 iOS9)

let v1 = UIView(frame:CGRectMake(, , , ))
v1.backgroundColor = UIColor(red: , green: 0.4, blue: , alpha: )
let v2 = UIView()
v2.backgroundColor = UIColor(red: 0.5, green: , blue: , alpha: )
let v3 = UIView()
v3.backgroundColor = UIColor(red: , green: , blue: , alpha: )
mainview.addSubview(v1)
v1.addSubview(v2)
v1.addSubview(v3) v2.translatesAutoresizingMaskIntoConstraints = false
v3.translatesAutoresizingMaskIntoConstraints = false v1.addConstraint(
NSLayoutConstraint(item: v2,
attribute: .Leading,
relatedBy: .Equal,
toItem: v1,
attribute: .Leading,
multiplier: , constant: )
) v1.addConstraint(
NSLayoutConstraint(item: v2,
attribute: .Trailing,
relatedBy: .Equal,
toItem: v1,
attribute: .Trailing,
multiplier: , constant: )
) v1.addConstraint(
NSLayoutConstraint(item: v2,
attribute: .Top,
relatedBy: .Equal,
toItem: v1,
attribute: .Top,
multiplier: , constant: )
) v2.addConstraint(
NSLayoutConstraint(item: v2,
attribute: .Height,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: , constant: )
) v3.addConstraint(
NSLayoutConstraint(item: v3,
attribute: .Width,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: , constant: )
) v3.addConstraint(
NSLayoutConstraint(item: v3,
attribute: .Height,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: , constant: )
) v1.addConstraint(
NSLayoutConstraint(item: v3,
attribute: .Trailing,
relatedBy: .Equal,
toItem: v1,
attribute: .Trailing,
multiplier: , constant: )
) v1.addConstraint(
NSLayoutConstraint(item: v3,
attribute: .Bottom,
relatedBy: .Equal,
toItem: v1,
attribute: .Bottom,
multiplier: , constant: )
)

运行效果:

(竖屏)

iOS编程(双语版)-视图-Autolayout代码初步

(横屏)

iOS编程(双语版)-视图-Autolayout代码初步

看了以上代码后,你肯定要疯了,那么多约束。。。

下面,我们就来逐一分析:

我们先来看一下这段代码

OC

v3 = [[UIView alloc] initWithFrame:CGRectMake(v1.bounds.size.width-,
v1.bounds.size.height-,
, )];

Swift

let v3 = UIView(frame:CGRectMake(
v1.bounds.width-, v1.bounds.height-, , ))

这段代码很清楚地表达了:v3是宽高各20,并且位置在v1的右下角,其原点距离v1的右下角

坐标x,y各偏移20,也就是我们上图中看到的大红色矩形。

约束的API语句有时候是很冗长的,看上去很难懂。

为此,Apple发明了可视化格式(Visual Format)来便于理解。

看看下面的这个例子:

@"V:|[v2(10)]"

上面的表达式中,V:表示是垂直方向上的约束,同理,H:表示水平方向上约束。

管道符|代表父视图。

中括号内是要添加约束的视图变量名。

所以,这里的约束清晰地表达: v2和父视图顶端对齐,并且v2的高度是10。