Cocos2d-JS引入资源

时间:2023-03-09 02:16:28
Cocos2d-JS引入资源

Cocos2d-JS引入资源

以图片为例:

创建项目后,把图片放入res文件夹,修改

app.js

var HelloWorldLayer = cc.Layer.extend({
sprite:null,
ctor:function () {
//////////////////////////////
// 1. super init first
this._super(); //引入资源
var size =cc.winSize;
var startBtn=new cc.Sprite(res.start_N_png);
this.addChild(startBtn); //放中间
startBtn.setPositionX(size.width/2);
startBtn.setPositionY(size.height/2); return true;
}
}); var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);
}
});

resource.js

var res = {
HelloWorld_png : "res/HelloWorld.png",
CloseNormal_png : "res/CloseNormal.png",
CloseSelected_png : "res/CloseSelected.png",
//添加资源
start_N_png:"res/start_N.png"
}; var g_resources = [];
for (var i in res) {
g_resources.push(res[i]);
}

运行查看:

Cocos2d-JS引入资源