ugui中实现圆形按钮

时间:2023-03-09 05:12:51
ugui中实现圆形按钮

实现圆形按钮,原本是使用 alphHitTestMinimumThreshold

改成重载IsRaycastLocationValid来实现,直接贴代码

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif public class UICircle : Image
{
RectTransform m_RectTransform;
protected UICircle()
{ }
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
}
public override bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
{
if(m_RectTransform == null)
m_RectTransform = GetComponent<RectTransform>();
Vector2 position;
RectTransformUtility.ScreenPointToLocalPointInRectangle(m_RectTransform, screenPoint, eventCamera, out position);
var w = m_RectTransform.rect.width;
var h = m_RectTransform.rect.height;
var x = position.x;
var y = position.y;
var radius = Mathf.Min(w, h) / ;
var b = x*x +y*y <=radius*radius;
Debug.Log(b);
return b;
} #if UNITY_EDITOR
protected override void Reset()
{
base.Reset(); }
#endif
}
#if UNITY_EDITOR
[CustomEditor(typeof(UICircle), true)]
public class UIPolygonInspector : Editor
{
public override void OnInspectorGUI()
{
}
}
#endif

参考

https://www.jianshu.com/p/e82b22a9c5eb

附上地址:

https://github.com/yingsz/UGUI/tree/master/UGUI